The Afflicted are a group of people who are descendants of a society which suffered a terrible fate. Their homelands were ruptured by fissures which exposed a leyline of toxic primordial energy. Many members of this society simply died as a result of the toxic radiation, but a select few were able to survive. Most survivors moved on, but some decided to stay within the toxic region. They reasoned that living within the boundaries of the toxicity would protect them from foreign invasion and colonization. Over centuries, their bodies adapted to the radiation and now they thrive in societies which have been isolated from the world at large, living lives free of war and foreign politics.

Seasoned Bodies

The appearance and physical proportions of an Afflicted are largely reliant on their ancestry. The Afflicted are not a race of people as much as they are a group of peoples which suffer from the same syndrome. As such, all Afflicted have leathery, dense skin. For them, growing hair is difficult, often impossible. Instead, they sometimes participate in a practice known as decorative branding, in which they seer their weathered skin into decorative patterns, similar to tattooing.

Living Beyond Toxicity

Afflicted who move away from the toxic regions their people call home often struggle with the complexities of societal and geographical politics. Most are entirely naive to societies which are composed of people from diverse backgrounds. From the opposite perspective, most people are entirely unfamiliar with societies and people which come from these radioactive regions.

Afflicted Names

The Afflicted follow normal naming traditions shared by most
other intelligent humanoid races.

Afflicted Traits

Your Afflicted character has certain characteristics in
common with all other Afflicted.
Ability Score Increase. Your Constitution score increases
by 2.
Age. Afflicted live to roughly half of the life expectancy of
the race in which their family is descended from.
Alignment. Afflicted are not predisposed to any particular
alignment.
Size. An Afflicted's size is determined by the race in which
their family is descended from.
Speed. Your base walking speed is 30 feet.
Irradiated. You are immune to any environmental damage
or effects which are caused by toxic, irradiated, or poisonous
atmospheres. This does not include spells and magical
effects which involve poison.
Radioactive Resistance. You are resistant to radiant
damage.
Dense Skin. While not wearing armor, you gain a +1
bonus to your Armor Class.
Diverse Ancestry. As an Afflicted, your family is descended
from another race of people which has been afflicted by the
toxic atmosphere. As such, you may choose one racial feature
from the race of which you are descended from. This
excludes ability score increases.
Mutation. Your parents' exposure to the toxic environment
has caused a genetic mutation in you. You can add +1 to an
ability score of your choosing, excluding Constitution.
Languages. You can speak, read, and write Common and
one other language.

 


 

De Wanschapen zijn een groep mensen die afstammen van een samenleving die een vreselijk lot heeft ondergaan. Hun thuislanden waren gescheurd door spleten die een lijn van giftige oerenergie blootlegden. Veel leden van deze samenleving stierven eenvoudigweg als gevolg van de giftige straling, maar een select aantal kon overleven. De meeste overlevenden trokken verder, maar sommigen besloten binnen de giftige regio te blijven. Ze redeneerden dat het leven binnen de grenzen van de toxiciteit hen zou beschermen tegen buitenlandse invasie en kolonisatie. Door de eeuwen heen hebben hun lichamen zich aangepast aan de straling en nu gedijen ze in samenlevingen die geïsoleerd zijn van de wereld als geheel, en leven zonder oorlog en buitenlandse politiek.