Scion: A New Mythic Age
About the Campaign
This my main Campaign playing with my friends from Brazil. We play using Roll20 and Trello. We are playing this campaign since the Scion 2nd Edition Beta with the same characters, as you can look in the Journal section. We are planning to play since Origin all the way to God tier. The ideia of the campaign is a mix of the old Scion and the new, with the myths and supernatural being repressed in the World, but as the players start messing around with the mysterious organizations, the World will usher a new era of modern mythical heroism.
All Myths are True
Was Fionn mac Cumhaill a man or a giant? Was Aphrodite born from divine genitals cast into the sea or from Zeus and Dione? The answer is yes. Every mythology coexists with the others and The World spins on without a hitch. Where these mythic histories conflict, Gods and heroes collide with words and weapons. Cosmological certainty only matters insofar as a given God wants credit for deeds people attribute to his rival. Everything is in constant motion and legends have happened, are happening, and will happen yet, even if it contradicts other legends.
The Titanomachy
Most religions have some tale of it: a war of the Gods against their cruel and uncaring predecessors. Gods and Titans are two sides of the same coin, each containing the essence of the universe and balancing creative energies with destructive urges. The distinction lies in their relation to humanity. The Gods don’t need humans, but they do need humanity — not to exist, not to maintain their power, but as a mirror. Mortals need the Gods to protect them from the mercurial energies of the Titans and the often-sadistic whims of titanspawn, the warped offspring who roam free from the prisons of their forebears. The Titans are breaking their chains and want war, a war for the World. Will the Gods and Scions be able to save the World?
Scions and their Journey
Scions are halfway between the mortal World and the Overworld, a quintessence of dust with the apprehension of divine nobility. From the moment of their Visitation, Scions face conflicts beyond mortal ken, becoming Heroes in the battles against foul titanspawn and performing Deeds of legendary prowess. As these Heroes rise in Legend, they inspire worship. This worship may be organized in cults of devoted followers, dedicating their lives to the promotion of their idol. Often it’s more of a general admiration amongst the wider populous. When Fate begins to pulse with the stories of a Hero’s Legend, the Hero becomes less human and more divine.
Creatures of Legend
The world is full of magic and wonder if you know where to look. There are communities of Denizens and legendary creatures, but they hide themselves from the eyes of humanity. Some of them hide in plain sight. Some are more misunderstood than malicious, even sympathetic in their own way, and could become allies of the Heroes after some initial conflict. Others are pursuing their own enigmatic agendas, largely divorced from a pantheon’s notions of right and wrong, and so may be allies or enemies depending on whether the Heroes share a common goal or get in their way.
Religions and Cults
There’s no conspiracy to hide the presence of Gods or the persistence of “pagan” ways, but pantheons promote a certain attitude to faith that, in most cases, puts them in the background of modern society. Cults organize themselves in a religious worship sense, but as guilds and social clubs too. Usually they are the people who deals with Scions and all manners divine and supernatural. Some of them deals with Titans and legendary creatures to obtain power and magic.
Media Inspiration
- Lord of Light, by Roger Zelazny
- The Wicked + The Divine, by Kieron Gillen and Jamie McKelvie
- American Gods, by Neil Gaiman
- Mumbo Jumbo, by Ishmael Reed
- Sandman, by Neil Gaiman, Sam Kieth and Mike Dringenberg
- Carnivàle, by Daniel Knauf
- Percy Jackson and the Olympians, by Rick Riordan
- The Kane Chronicles, by Rick Riordan
- Magnus Chase and the Gods of Asgard, by Rick Riordan
- Vikings, by Michael Hirst
- Mahabharata
- Fables, by Bill Willingham
- City of Mist, by Son of Oak Game Studio