Aegis Kai Doru is a conspiracy of hunters who are descended from an ancient society and are dedicated to the use and protection of ancient artifacts that affect the creatures of darkness. As a conspiracy, members are granted the Endowment of Relic, able to effectively use the treasures the Aegis holds in its power. Aegis Kai Doru has one motivation: to collect the powerful relics of ages past, and use them against the supernatural, particularly the mages and the werewolves. While Aegis members are dedicated to their cause, they do not go into their missions blindly, realizing that sometimes keeping their foul targets alive can be just as effective and useful as striking them dead. A few Guardians even maintain contacts among some of the creatures, looking for information or a sturdy hand to aid them.
While there are many marvelous but trifling Relics that would not help the average member of Aegis Kai Doru in the field, only a few truly useful in the battle against the supernatural are granted to agents. Agents who have gained possession of a Relic to use must have proven themselves extensively, and to have one is a symbol of great status among the Aegis Kai Doru's numbers. Likewise, no greater shame can befall an agent than to have a Relic broken, stolen, or lost on a mission; many who do so ritually kill themselves, especially if the Relic falls into the hands of the supernatural creature they were attempting to defeat with it.
Unlike many other Endowments, Relics can be used by anyone who knows the correct way to activate it; they are not limited to agents, hunters, or supernaturals
Endowment | Rating | Cost | Dice Pool | Description | Book |
---|---|---|---|---|---|
Aegis Talisman | ••••• | (○) | — | 3 Armor against physical and magical attack and for 1 Willpower, strike fear into an opponent | HTV 183 |
Barnabas-in-Amber | ••• | — | — | A severed head relic that detects other Relics. | C&C 50 |
The Beauty Jar | ••••• | ○○ | — | The hunter gains the following benefits: Fame Merit at three dots, Striking Looks Merit at four dots and removal of the Unskilled penalty when it comes to Social rolls. The hunter can end the benefits by kissing someone. | C&C 50 |
Blood of Pope Joan | •• | — | — | Level 1 Blessed item and gives Werewolves -2 against anyone carrying the Relic | HTV 180 |
Centurion's Gladdius | •••• | ○ or 1L | — | Normally a 1B melee weapon. If Willpower is spent, the weapon removes any magical properties of a struck object. Alternatively, if 1L is spent, the weapon becomes a 2L weapon. | WF 127 |
Dead Man's Face | ••••• | ○ | — | Reanimate the head of a dead person | HTV 184 |
Doru Talisman | ••••• | ○ | — | Acts as a 3L Melee weapon against opponents in a 10 yard radius | HTV 184 |
Eye of Hubris | •• | — | — | Activation on obvious magical power get -2 | HTV 180 |
Heart of Stone | •••• | — | — | When hooked up to an electrical charge, it becomes an object of obsession | HTV 181 |
Heart of the Succubus | •• | — | Wits + Academics | Determine the direction of the nearest Demon | HMR 129 |
Hex Sign | • to ••••• | ○ | Resolve + Occult | Affix symbols to a location that provide a variety of effects | WF 191 |
Icarine Servitor | ••• | — | — | Living wax servant | HTV 180 |
Idol of Gevandan | •••• | ※ | — | When active, it makes all werewolves be determined to take possession of the idol, even from each other | SpSl 150 |
Kirkestede’s Lenses | • | — | — | Gain bonuses to research. | HTV 307 |
The Oath Stone | ••• | 1L | — | Swear upon the stone in order to gain benefits to hunting Relics and combatting both werewolves and mages | C&C 51 |
Ohtas | ••• | ○ | Resolve + Occult | Any Vigil related action is at +1 If benefiting Lenape tribe, then add additional +2. | WF 187 |
One-Eyed Kings | • | — | — | Paired coins that allow one to see what is in the vicinity of the other. | HTV 179 |
Orpheus’ Eye | •• | — | — | User can see into Twilight | HMR 28 |
Phylactery of Commius | ••••• | ※ | — | Bind a spirit to the Phylactery in order to gain a number of benefits | SpSl 150 |
Prometheus’ Blood | ••••• | — | — | When placed in the abdomen of a living person making the person it's placed inside immune to disease, poison, and infection. Once per turn, user can spend 1 Willpower to downgrade all lethal damage to bashing damage | CoH15 1 |
Ringsel | ••• | ○ + | — | Heal at a rate of 1 Willpower for 1 Bashing and 2 Willpower for 1 Lethal or negate a degeneration for 1 Willpower instead. | HTV 181 |
Scale of Scylla | •• | ○, 1L | — | Become invisible to Vampires | NS 146 |
The Silver Key | •• | ○ | — | Open a gate into the Hedge, but only once per location | HMR 52 |
Skeleton Key | • | ○ | — | Unlock a lock that requires a key | HTV 180 |
Stone Man's Staff | ••• | ○ | — | +2 bonus to attack. Travel to any visible point. | Spearfinger 7 |
Mask of Terror | ••• | 1L | — | Inspire supernatural fear in one person | Slash 163 |
Ulun'suti the Blazing Diamond | •••• | ○ | Dexterity + Occult | Once per story, reroll one task. Three times per story, add +1 to any task. Conjure flame. | Spearfinger 7 |
Watchful Keris | ••• | — | — | 2L knife with +1 Initiative and can make a reflexive roll to avoid being surprised in combat | HTV 181 |
Witch-Candle | •••• | 1L | — | Summon gargoyles | HTV 183 |
Worm Pipe | ••••• | 1L, ※ | — | Resurrect a corpse |