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Mental Merits

Merit Rating Prerequisites Description Book
Architectural Attunement •••• Wits ••, Academics ••, Occult • (Geomancy) Perceive mystical resonance in a specific city CWork 36
Area of Expertise •• Resolve •• Increase a Mental Specialty to +2 FC 131
Atavism Dexterity or Wits •••, Intelligence ≤ •• Use higher of Wits or Dexterity for Defense Slash 127
Barrister •••• Politics ••• Can safely gauge how far Old Laws can be pushed BotD 91
Combat Awareness •• Military background +2 to any situational awareness roll DoW 109
Common Sense ••••   Gives significant cautions or ideas WoD 108
Crafter's Sense ••• Crafts ••• Common Sense related to a chosen Crafts Specialty FC 131
Cultural Language   A cant or argot variant of a language, which penalizes attempts by outsiders to interpret by -2. Imm 82
Danger Sense ••   +2 to detect ambush WoD 108
Dead Reckoning   Gains 8-again when navigating in the Underworld; loses 10-again navigating above ground. BotD 91
Eidetic Memory ••   Remember with ease, gain +2 to Intelligence + Composure to remember facts from large swaths of data WoD 108
Emotional Detachment Resolve •• Ignores stress penalties equal to Resolve Asy 50
Encyclopedic Knowledge ••••   Know obscure facts choose a topic and can make Intelligence + Wits rolls to gain facts related to it at any time WoD 109
EOD •• Wits or Dexterity •••, Crafts ••• (Demolitions) Reduce penalty for disarming unfamiliar explosives Arm 208
Entheogenic Synesthesia   +1 to Perception when using psychoactive drugs MT 137
Good Time Management •• Academics, Medicine or Science •• Cut time for non-magical extended rolls by ¼ Asy 50, Rel 84
Higher Calling •• Resolve ••• +1 on Resolve rolls to resist coercion TotW 125
Holistic Awareness •••   Help others heal faster WoD 109
Hypnotic Voice •••• Persuasion or Science ••• (Hypnotherapy) Induce trance state SS 66
Hypnosis ••• Medicine or Occult • Hypnotize subjects VII 149
Informative •• or •••• Wits ••, Mental Skill •• Use specified Skill in place of Expression FC 131
Interdisciplinary Specialty Two Skills ••• Share Specialty between two Skills FC 132
Language   Speak another language WoD 109, errata
Lucid Dreamer   Fight off intrusions into dreams SS 67
Lucid Dreaming •• Resolve ••• Control dream environment and engage intruders in dream combat CTL 195
Make Do • to ••• Wits •••, Skill • Remove -1/dot penalty for shoddy tools FC 132
Meditative Mind   No penalties to meditate WoD 109
Multi-Lingual • to •••••   2 languages per dot, conversationally Rel 85
Murder Expert ••• Intelligence ••, Stealth ••• Strike a Killing Blow (WoD 168) against a single unsuspecting target Slash 127
Mythologist ••• Occult •• (Underworld) Gains some insight into some of the Underworld's enigmas BotD 91
Psychic Resistance • to •••   Inhibit mental alteration by psychics SS 67
Rational Explanation •••• Resolve ••, Science or Academics •••• Resist mental breakdown with Science or Academics FC 133
Scientist's Sense ••• Science ••• (Specialty) Common Sense related to Science FC 133
Supernatural Lore • to •••••   Know the ways of a particular type of supernatural being. May be purchased separately for multiple types. GotU 15
Technophile • or ••   Encyclopedic Knowledge in one topic Arm 208
Telltale Murder •• or ••• Intelligence ••••, Medicine •• After killing something, roll Intelligence + Medicine. •• version allows to 'taunt' those who would make Wits + Investigation rolls. ••• version allows to change the 'meaning' of a murder. Slash 127
Tolerance for Biology Resistance Attribute •• +2 to keep composed when shown scenes of violence or carnage Asy 51
Trained Memory Composure ••, Investigation • Memorize information perfectly; roll to memorize for entire scene (i.e. everything a character could sense in a given moment) instead of specific information or sensory input GotV 46
Trained Observer • or ••• Wits or Composure ••• Ignore penalties or gain Rote quality on Perception rolls DoW 38
Tunnel Rat • to •••   Navigate the Chicago Undercity tunnels, ignoring penalties equal to dots in this Merit Chi 54
Vision • to ••••• Mental Attribute or Composure •••• Use successes on Vision+Skill roll to aid an Extended Action FC 133
Well-Traveled   9-Again on Mental and Social rolls relating to foreign cultures Rel 85
Whispers   Can purchase Dream and use it as Instant Action, at the cost of sanity Myst 179