Merit |
Rating |
Prerequisites |
Description |
Book |
---|
Architectural Attunement |
•••• |
Wits ••, Academics ••, Occult • (Geomancy) |
Perceive mystical resonance in a specific city |
CWork 36 |
Area of Expertise |
•• |
Resolve •• |
Increase a Mental Specialty to +2 |
FC 131 |
Atavism |
• |
Dexterity or Wits •••, Intelligence ≤ •• |
Use higher of Wits or Dexterity for Defense |
Slash 127 |
Barrister |
•••• |
Politics ••• |
Can safely gauge how far Old Laws can be pushed |
BotD 91 |
Combat Awareness |
•• |
Military background |
+2 to any situational awareness roll |
DoW 109 |
Common Sense |
•••• |
|
Gives significant cautions or ideas |
WoD 108 |
Crafter's Sense |
••• |
Crafts ••• |
Common Sense related to a chosen Crafts Specialty |
FC 131 |
Cultural Language |
• |
|
A cant or argot variant of a language, which penalizes attempts by outsiders to interpret by -2. |
Imm 82 |
Danger Sense |
•• |
|
+2 to detect ambush |
WoD 108 |
Dead Reckoning |
• |
|
Gains 8-again when navigating in the Underworld; loses 10-again navigating above ground. |
BotD 91 |
Eidetic Memory |
•• |
|
Remember with ease, gain +2 to Intelligence + Composure to remember facts from large swaths of data |
WoD 108 |
Emotional Detachment |
• |
Resolve •• |
Ignores stress penalties equal to Resolve |
Asy 50 |
Encyclopedic Knowledge |
•••• |
|
Know obscure facts choose a topic and can make Intelligence + Wits rolls to gain facts related to it at any time |
WoD 109 |
EOD |
•• |
Wits or Dexterity •••, Crafts ••• (Demolitions) |
Reduce penalty for disarming unfamiliar explosives |
Arm 208 |
Entheogenic Synesthesia |
• |
|
+1 to Perception when using psychoactive drugs |
MT 137 |
Good Time Management |
•• |
Academics, Medicine or Science •• |
Cut time for non-magical extended rolls by ¼ |
Asy 50, Rel 84 |
Higher Calling |
•• |
Resolve ••• |
+1 on Resolve rolls to resist coercion |
TotW 125 |
Holistic Awareness |
••• |
|
Help others heal faster |
WoD 109 |
Hypnotic Voice |
•••• |
Persuasion or Science ••• (Hypnotherapy) |
Induce trance state |
SS 66 |
Hypnosis |
••• |
Medicine or Occult • |
Hypnotize subjects |
VII 149 |
Informative |
•• or •••• |
Wits ••, Mental Skill •• |
Use specified Skill in place of Expression |
FC 131 |
Interdisciplinary Specialty |
• |
Two Skills ••• |
Share Specialty between two Skills |
FC 132 |
Language |
• |
|
Speak another language |
WoD 109, errata |
Lucid Dreamer |
• |
|
Fight off intrusions into dreams |
SS 67 |
Lucid Dreaming |
•• |
Resolve ••• |
Control dream environment and engage intruders in dream combat |
CTL 195 |
Make Do |
• to ••• |
Wits •••, Skill • |
Remove -1/dot penalty for shoddy tools |
FC 132 |
Meditative Mind |
• |
|
No penalties to meditate |
WoD 109 |
Multi-Lingual |
• to ••••• |
|
2 languages per dot, conversationally |
Rel 85 |
Murder Expert |
••• |
Intelligence ••, Stealth ••• |
Strike a Killing Blow (WoD 168) against a single unsuspecting target |
Slash 127 |
Mythologist |
••• |
Occult •• (Underworld) |
Gains some insight into some of the Underworld's enigmas |
BotD 91 |
Psychic Resistance |
• to ••• |
|
Inhibit mental alteration by psychics |
SS 67 |
Rational Explanation |
•••• |
Resolve ••, Science or Academics •••• |
Resist mental breakdown with Science or Academics |
FC 133 |
Scientist's Sense |
••• |
Science ••• (Specialty) |
Common Sense related to Science |
FC 133 |
Supernatural Lore |
• to ••••• |
|
Know the ways of a particular type of supernatural being. May be purchased separately for multiple types. |
GotU 15 |
Technophile |
• or •• |
|
Encyclopedic Knowledge in one topic |
Arm 208 |
Telltale Murder |
•• or ••• |
Intelligence ••••, Medicine •• |
After killing something, roll Intelligence + Medicine. •• version allows to 'taunt' those who would make Wits + Investigation rolls. ••• version allows to change the 'meaning' of a murder. |
Slash 127 |
Tolerance for Biology |
• |
Resistance Attribute •• |
+2 to keep composed when shown scenes of violence or carnage |
Asy 51 |
Trained Memory |
• |
Composure ••, Investigation • |
Memorize information perfectly; roll to memorize for entire scene (i.e. everything a character could sense in a given moment) instead of specific information or sensory input |
GotV 46 |
Trained Observer |
• or ••• |
Wits or Composure ••• |
Ignore penalties or gain Rote quality on Perception rolls |
DoW 38 |
Tunnel Rat |
• to ••• |
|
Navigate the Chicago Undercity tunnels, ignoring penalties equal to dots in this Merit |
Chi 54 |
Vision |
• to ••••• |
Mental Attribute or Composure •••• |
Use successes on Vision+Skill roll to aid an Extended Action |
FC 133 |
Well-Traveled |
• |
|
9-Again on Mental and Social rolls relating to foreign cultures |
Rel 85 |
Whispers |
• |
|
Can purchase Dream and use it as Instant Action, at the cost of sanity |
Myst 179 |