Merit |
Rating |
Prerequisites |
Description |
Book |
---|
Ambidextrous |
••• |
|
Remove off-hand penalty to attack |
WoD 110 |
Armored Fighting |
•• or •••• |
Strength •••, Stamina ••• |
Reduce heavy armor penalties by 1 (••) or 2 (••••) |
Reload 84 |
Athletics Dodge |
• |
Dexterity ••, Athletics • |
Add Athletics rather than doubling Defense on Dodge |
DoW 38 |
Brawling Dodge |
• |
Strength ••, Brawl • |
Add Brawl rather than doubling Defense on Dodge |
WoD 110 |
Demolisher |
• to •• |
Strength or Intelligence ••• |
Can ignore 1 (•) or 2 (••) points of Durability when attempting to damage objects |
BotW 62 |
Disarm |
•• |
Dexterity •••, Weaponry • |
Can disarm if damage exceeds Dexterity |
WoD 110 |
Direction Sense |
• |
|
Unfailing orientation |
WoD 110 |
Entering Strike |
•• |
Dexterity ••, Brawl ••• |
Successful, defenseless Brawl strike adds damage as bonus to subsequent grappling attack |
Reload 72 |
Equipped Grappling |
•• |
Dexterity •••, Brawl ••, Weaponry •• |
Add size of blunt weapon (3 or less) to overpowering maneuver dice pool |
Reload 89 |
Fast Reflexes |
• or •• |
Dexterity ••• |
+1/dot to Initiative |
WoD 110 |
Fighting Finesse |
•• |
Dexterity •••, Weaponry •• |
Substitute Dexterity for Strength |
WoD 110 |
Firearms Retention |
• |
Dexterity ••, Wits ••, Brawl ••, Firearms •• |
Subtract Brawl dots from attempts to disarm by overpowering |
Reload 89 |
Fleet of Foot |
• to ••• |
Strength •• |
+1/dot to Speed |
WoD 112 |
Fresh Start |
• |
Fast Reflexes •• |
Delay action into next round |
WoD 112 |
Giant |
•••• |
|
+1 Size |
WoD 112 |
Ground and Pound |
•• |
Combination Blows, Boxing or Aggressive Striking •••, Grappling •• |
Perform Takedown/Throw, gain +2 to following unarmed strike |
Reload 98 |
Gunslinger |
••• |
Dexterity •••, Firearms ••• |
Two gun attacks per round |
WoD 112 |
Heavy Hands |
••• |
Strength •••, Brawl •• |
+1 damage to unarmed strikes |
Reload 98 |
Iron Stamina |
• to ••• |
Stamina or Resolve ••• |
Negate fatigue/injury penalties |
WoD 112 |
Iron Stomach |
•• |
Stamina •• |
Eat even unpalatable cuisine |
WoD 113 |
Natural Immunity |
• |
Stamina •• |
+2 on Stamina rolls to resist illness |
WoD 113 |
Outdoorsman |
•• |
Survival ••• |
Negate environmental penalties to Survival |
MR 59 |
Perfect Stillness |
• |
Stealth • |
-2 to all rolls to visually detect character |
RoS 94 |
Quick Draw |
• |
Dexterity ••• |
Draw weapon reflexively |
WoD 113 |
Quick Healer |
•••• |
Stamina •••• |
Heal twice as fast |
WoD 113 |
Shield-Bearer |
• |
|
Only -1 to attack when using a shield instead of -2 |
WAtP 89 |
Steady Driver |
• |
Drive •• |
Substitute Resolve for Dexterity on Drive rolls |
MR 59 |
Strong Back |
• |
Strength •• |
+1 to lift or carry |
WoD 113 |
Strong Lungs |
••• |
Athletics ••• |
+2 on Stamina rolls to hold breath |
WoD 113 |
Student of the Blade |
• |
Fencing or Iaido • |
May use Fighting Style with all Size 2 blades. |
Reload 66 |
Stunt Driver |
••• |
Dexterity ••• |
Drive and carry out another action |
WoD 113 |
Stunt Rider |
••• |
Dexterity ••• |
Ride and carry out another action |
RfR 110 |
The Weapon at Hand |
•• |
Krav Maga •• |
Reflexive Wits + Weaponry roll for improvised weapon, instant action to wield, no penalty for being improvised |
Reload 79 |
Toxin Resistance |
•• |
Stamina ••• |
+2 on Stamina rolls to resist toxins |
WoD 113 |
Weaponry Dodge |
• |
Strength ••, Weaponry • |
Add Weaponry rather than doubling Defense on Dodge |
WoD 114 |
Weapons to Empty Hands |
•• |
Dexterity •••, Brawl •••, Weaponry •••, Two Weapons or Filipino Martial Arts or Knife Fighting •••• |
Use Brawl instead of Weaponry for maneuver-related attacks. |
Reload 66 |
Wheelman |
•• |
Dexterity ••, Drive •• |
Gain 9-Again on Drive rolls |
MR 59 |