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  1. Notes

Supernatural Merits

Supernatural Merits

Merit Rating Prerequisites Description Book
Cursed Item • to •••••   Possess a cursed item, which may be invoked for a benefit and a paired drawback BoS 108
Difficult to Ride •••• Resolve •••, Composure ••• +2 to resist the control or influence of ghosts and spirits BoS 108
Driver's Charm • to •••••   Grant a chosen vehicle bonuses for a scene per day MR 56
Easy Ride •• Wits ••• You can welcome a possessing spirit in, remaining alert while ridden BoS 108
Hollow Soul •• Easy Ride You can welcome even spirits without the Possession Numen BoS 109
Pleasing Aura •••   +1 to Persuasion and Socialize rolls against spirits, often surrounded by spirit activity BoS 109
Relic • to •••••   Possess a mystic relic Rel 85
Relic Analyst   +1 to determine how to use a relic, or whether it is cursed Rel 86
Relic Creator •••• Occult ••, Crafts •• Create limited-use relics with an extended Resolve + Occult ritual, following the crafting itself Rel 85
Ritual Sorcerer •••• Living, two Mental Attributes ••••, Occult and two other Mental Skills •••• with specialties Access a sorcerous rite for each dot of Resolve. DEC 28
Saintly •••   +1 to Intimidation, abjury and exorcism against spirits, but -1 to Expression, Persuasion and Socialize against them BoS 110
Shadow Contacts ••• to •••••   You know how and where to ask questions of a mysterious entity, but it extracts a price for answers BoS 110
Shadowless Chambers • to •••••   Take refuge in a place where spirits have difficulty following BoS 110
Sorcerous Knowledge Ritual Sorcerer Access another sorcerous rite. May purchased once for each dot of Occult. DEC 29
Spirit Ear •• to •••• Wits or Composure ••• +1 to Empathy and Subterfuge rolls to understand spirits speaking human tongues, ignoring penalties, or with four dots, roll Wits + Empathy - 3 to understand the tongue of spirits