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Tactics (1st Edition)

Name Description #'s Required Primary Secondary XP Page Ref
Arson Properly burn a location 2-5, 6+ is -1 for all dice pools Composure •
Larceny ••
Science ••
Survival •
Composure •
Larceny ••
Science ••
Survival •
16
13 for Union
11 for TFV
NS p123
Bait and Switch Provoke a werewolf or other creature to attack its own pack 4
5-6 is +1 to primary
7+ is -3 to primary
Composure 3

Manipulation 2
Subterfuge 2
Stealth 2
Composure 3
Manipulation 2
Subterfuge 2
17
14 for Union
12 for TFV
SpSl p125
Battle Hardening Daily workout routine provides bonuses to stamina. Single secondary supports multiple primary 2+ Stamina ••
Athletics ••
Stamina •••
Athletics ••
Expression ••
14
11 for Abbey
9 for Ascending
NS p124
Beat Down, Good Old-Fashioned Group pummels target, causing it to lose Defense, and possibly next action, in addition to being damaged 5
5-7 is +1 to all secondary
9 max
Strength 2
Brawl or Weaponry 2

Partial(1)
Strength 3
Brawl or Weaponry 3
Strength 2
Brawl or Weaponry 2
14
11 for Union
9 for TFV
Slash p131
Behavioral Science Gain knowledge and background information about a subject. 3
up to 10 is +1 to all actors
Wits 3
Investigation 2

Partial(1)
Empathy 3
Wits 3
Investigation 2
15
12 for Loyalists
10 for VASCU
Slash p132
Bloody Improv Improve or modify a weapon, or turn an item into a weapon 2
up to 7 +1 to all secondary
8 max
Intelligence 2
Crafts 2

Partial (1)
Strength or Dexterity 2
Weaponry or Firearms or Athletics 3
Intelligence 2
Crafts 2
14
11 for Net 0
9 for TFV
Slash p135
Cannibalism Gain physical enhancements through consumption of fresh human flesh 2 Stamina 3
Occult 3

Partial (1)
Iron Stomach or Morality 1 or less
Strength 2
Brawl 2 or Brawl 1 with specialty in Grappling
Stamina 3 13 Slash p138
Cauterize Burns an existing wound to hinder regeneration 3-6
7+ is -1/per
to primary
Wits •••
Dexterity ••
Craft •
Medicine •
Brawl ••
Weaponry ••
Dexterity ••
Medicine •
Brawl ••
15
12 for Long Night
10 for Lucifuge
NS p125
Confuse the Scent Makes tracking by scent or sight harder 2
5 or more -1 per extra to primary
Wits 2
Stamina 2
Survival 2

Partial (1)
Survival (Tracking) 3
Wits 2
Stamina 2
Survival 2
16
13 for Null
11 for Aegis
SpSl p126
Controlled Immolation Use fire attacks without spreading fire everywhere 4-6
7+ is -3
to primary
Composure ••
Stamina ••
Survival •
(Firearms ••• or ••+Flamethrower)
or (Athletics ••• or ••+Throwing)
Composure ••
Stamina ••
Survival •
(3)
Weaponry ••
15
12 for Long Night
10 for Ascending
HtV p218
Corral Herd target in desired direction 3+
4+ is +1/per
to primary
8+ is +1/per
to primary
Resolve ••
Intimidation or Firearms
or Brawl or Weaponry •••
Resolve ••
Intimidation ••
14
11 for Union
9 for TFV
HtV p218
Corruption Depower a mystical site 2
more than 2 is +1 per hunter to primary
Manipulation 2
Occult 1

Partial (1)
Expression 3
Occult 3
Manipulation 2
Occult 1

Partial (1)
Empathy 2
13
10 for Long Night
8 for Aegis
WF p117
Cover Your Heart Bait a creature into attacking one person, so others can attack it 2
up to 4 is +1 per extra hunter to secondaries
4 max
Composure 2
Dexterity 2

Partial (1)
Wits 3
Athletics 3
Brawl 3 (primary)
Brawling Dodge or Weaponry Dodge
Composure 2
Dexterity 2

Partial (1)
Athletics 2
Brawl 3 or Weaponry 3
14
11 for Union
9 for KSG
Spearfinger p8
Cripple Claws Crush a hand to make it useless 2-3
4+ is -2/per
to primary
Composure ••
Athletics ••
Brawl •
Firearms ••• or Disarm merit
Composure ••
Athletics ••
Brawl •
15
12 for Thule
10 for Aegis
HtV p219
Cross-Examine Used to investigating someone accused of witchcraft 3 or more Manipulation 2
Investigation 1

Partial (1)
Intimidation 2
Manipulation 2
Investigation 1

Partial (1)
Enigmas 2 or Occult 2
Partial (1)Subterfuge 2
13
10 for KSG
8 for Malleus
DE p387
Defile Shut down a spiritual power spot 4 Intelligence 2
Wits 2
Science or Occult 2

Partial (2)
Investigation 2

Partial (1)
Crafts 2
Intelligence 2
Wits 2
Science or Occult 2

Partial (2)
Investigation 2
16
13 for Long Night
11 for Lucifuge
SpSl p127
Dentistry Smash a target's mouth and face 2-4 Strength ••
Brawl •
Weaponry ••
Strength ••
Brawl •
Weaponry •

(1) Brawl •• or Grapple
14
11 for Null
9 for Aegis
HtV p220
Deprogramming Recover target from brainwashing 2-3 Intellilgence ••
Manipulation ••
Empathy • OR Psychology
Persuasion •
Intellilgence ••
Empathy • OR Psychology
13
10 for any tier-2
8 for any tier-3
HtV p219
Disappear Scatter and run 2+ Composure ••
Stealth ••
(1) Composure ••
Stealth ••
Expression ••
14
11 for Net 0
9 for Ascending
HtV p221
Disarm Destroy a magical item in use by opponent 3 or more Intelligence 2
Wits 2
Occult 2

Partial (1)
Varies
Intelligence 2
Wits 2
Occult 2
16
13 for Null
11 for Aegis
SpSl p128
Distraction Distract a sorcerer while casting, and allow teammates to strike from behind 2
2+ is +2 to primary
4+ is -2 to all
Composure 2
Brawl 1

Partial (1)
Brawl or Weaponry 2
Stealth 1
Composure 2
Brawl 1

Partial (1)
Expression 2
13
10 for Union
8 for KSG
WF p118
Divide and Conquer Separate out a member of a pack to be attacked singly 4
5-6 is +1 to primary
7+ is -1 to all
Wits 2
Manipulation 2

Partial (3)
Stealth 2

Partial (1)
Expression 3
Wits 2
Manipulation 2

Partial (3)
Stealth 2
14
11 for Ashwood
9 for Lucifuge
SpSl p130
Domesticate Breakdown and brainwash a werewolf into submission 2
3 max
Intelligence 2
Intimidation 1 or specialty in Psychology

Partial (1)
Manipulation 2
Persuasion 2
Animal Ken 2
Intelligence 2
Intimidation 1 or specialty in Psychology
13
10 for Long Night
8 for Ascending
SpSl p130
Draw and Quarter Tear a target limb from limb 5
5-9 is +1 to secondaries
9 max
Strength 3
Brawl 1

Partial (1)
Intelligence 3
Medicine 3 or Medicine 2 with specialty in Anatomy
Partial (4)
Brawl 3
or Brawl 2 with specialty in Grappling
Strength 3
Brawl 1
14
11 for Ashwood
9 for Aegis
Slash p138
Effigy Call and bind a spirit into an object 3
more needed for powerful spirits
Intelligence 2
Presence 2
Occult or Science 2

Partial (1)
Crafts 1
Expression 2
Intelligence 2
Presence 2
Occult or Science 2
16
13 for Null
11 for Aegis
SpSl p132
Eviscerate Open target up for maximum blood loss. 3-6
7+ is -1/per
to primary
Wits ••
Dex ••
Brawl ••
Survival •
Weaponry ••
Wits ••
Dex ••
Brawl ••
16
13 for Thule
11 for Ascending
NS p126
Excision Perform brain surgery to remove source of sorcerers or psychics power 3+
more than 3 is +2 to primary
6+ is -2
Wits 2
Medicine 2

Partial (1)
Dexterity 3
Medicine 4
Wits 2
Medicine 2

Partial (1)
Intelligence 3
Medicine 5 or
Medicine 4 with specialty in Brain Surgery
14
11 for Ashwood
9 for Cherion
WF p119
Exorcism Drives out a possessing spirit 2+ Resolve ••
Composure ••
Occult ••
Morality 7 or Occult ••• or
Occult •• + Possession or Religion
Resolve ••
Composure ••
Occult ••
16
13 for Long Night
11 for Malleus
HtV p222
Exploit Tell Force subject to reveal one their Tells or Derangements 2
2-4 is +1 to all
4 max
Manipulation 2
Empathy 2

Partial (1)
Manipulation 3
Manipulation 2
Empathy 2

Partial (1)
Wits 2
14
11 for Thule
9 for VASCU
Slash p139
False Pretenses Sucker in target by hiding group members Tells and Derangements 4 Composure 2
Subterfuge 3

Partial (1)
Manipulation 3
Socialize 3
Composure 2
Subterfuge 3
15
12 for Union
10 for Malleus
Slash p141
Flintlock Reload Rapid reloading the muskets without sacrificing aim 2 Dexterity 2
Firearms 2

Partial (1)
Survival 2
Dexterity 2
Firearms 2

Partial (1)
Crafts 2
14
10 for Les Voyageurs
DE p387
Grisly Scene Shake and scare targets viewing scene 2 Presence 2
Expression 1

Partial (1)
Presence 3
Manipulation 2
Intimidation 2
Presence 2
Expression 1

Partial (1)
Crafts 1
13
10 for Long Night
8 for Net 0
Slash p142
Hamstring Cut a targets legs to hamper speed and movement 2-4
5+ is -2 to primary
Strength •••
Dexterity ••
Athletics ••
Brawl •
Weaponry •••
Dexterity ••
Athletics ••
Brawl •
15
12 for Union
10 for Lucifuge
HtV p223
Harvest Hold target down and harvest supernatural elements (blood, skin etc.) 3-5
5+ is -1/per
to all
Intelligence ••
Composure ••
Occult ••
Medicine ••
Intelligence ••
Composure ••
Occult ••

(1) Occult •••• or
••• + monster type
16
13 for Ashwood
11 for Cheiron
HtV p223
Headshot Strike pressure points on head, preventing spell use 2
2-4 is +1 to secondaries for each extra
4 max
Strength 2
Brawl 2

Partial (1)
Dexterity 2
Strength 2
Brawl 2

Partial (1)
Medicine 2
14
11 for Null
9 for TFV
WF p121
Helter Skelter Primary faces target solo, secondaries distract target for combat bonuses 3-8
9+ is -1/per
to primary
Resolve or Composure ••
Brawl or Weaponry ••
Stealth •
Intimidation •
Resolve or Composure ••
Stealth •
Intimidation •
14
11 for Long Night
9 for Ascending
NS p127
Identification Observe target to figure out if supernatural or not 2+ Wits ••
Occult ••• or ••+Identifying
Empathy •
Investigation •
Wits ••
Occult •
Empathy •
Investigation •

(1) Empathy •••
15
12 for any tier-2
10 for any tier-3
HtV p224
Impale Pin target to a wall 2
4+ is -2 to primary
Composure 2
Athletics 2
Brawl 1

Partial (1)
Athletics or Weaponry or Firearms 3
Composure 2
Athletics 2
Brawl 1
14
11 for Ashwood
9 for Aegis
Slash p144
Interrogation Force target to answer a number of questions truthfully 3 or more Manipulation 2
Subterfuge 1
Intimidation 1

Partial (1)
Subterfuge 2
Manipulation 2
Subterfuge 2
Intimidation 1

Partial (1)
Academics or Computer 2
Partial (1)
Intimidation 2
13
10 for Thule
8 for Malleus
WF p121
Invisible Fence When target goes invisible, secondary actors surround and corral towards primary 5+
-1/per hunter
under 5
Wits ••
Composure ••
Investigation ••
Firearms ••• or Weaponry ••
Wits ••
Composure ••
Investigation ••
16
13 for Null
11 for TFV
NS p128
Keep 'Em Awake Keep target from passing out during interrogation 2
2-4 is +1 to all secondaries
5+ is -2 to all
Dexterity 2
Medicine 1

Partial (1)
Intelligence 2
Medicine 2
Dexterity 2
Medicine 1
13
10 for Null
8 for TFV
Slash p144
Lobby Political campaigning to induce social penalties on target through legislation 4+
-1/per under 4
Manipulation ••
Politics ••
Expression •
Socialize ••
Manipulation ••
Politics •
Expression •
Persuasion ••
Socialize ••
16
13 for Union
11 for Malleus
NS p129
Lobotomize Damage brain of target, keeping it from using certain abilities 3 Medicine 2 or Medicine 1 with specialty in Surgery
Brawl 2

Partial (1)
Dexterity 3
Medicine 3 or Medicine 2 with specialty in Surgery

Partial (2)
Strength 2
Brawl 2
Medicine 2 or Medicine 1 with specialty in Surgery
Brawl 2
14
11 for Null
9 for Cheiron
Slash p145
Man Can Lick Too Primary sneaks or shadows target, while secondaries provide distraction 2
4+ is -1 to all
Wits 2
Stealth 3

Partial (1)
Dexterity 2
Wits 2
Stealth 3

Partial (1)
Presence 2
Subterfuge 2
15
12 for Net 0
10 for VASCU
Slash p146
Measurements Study a creature for bonuses when facing it 2+ Wits ••
Science •••
Wits ••
Academics or Computer ••
14
11 for Null
9 for Cheiron
HtV p225
Moral Support Psyche each other up for bonus to resistances 2+ Presence or Manipulation •••
Resolve ••
Empathy ••
Resolve ••
Empathy •
13
10 for any tier-2
8 for any tier-3
HtV p226
My Brother's Keeper Cell works as a team in combat to improve initiative, Defense, and resist mental compulsions 4
6 max
Resolve 2
Brawl or Weaponry 2

Partial (2)
Athletics 2
Partial (1)
Expression 2
Resolve 2
Brawl or Weaponry 2

Partial (2)
Athletics 2
16
13 for Union
10 for Malleus
SpSl p134
Net Capture a target alive 3+ Wits ••
Athletics ••
Brawl •
Survival ••• or ••+Tying Knots
Wits ••
Athletics ••
Brawl •

(1) Athletics ••• or
••+Whips, Throwing, Roping
15
12 for Thule
10 for Lucifuge
HtV p226
No Escape Create an inescapable killing den 4 Strength 2
Crafts 2

Partial (1)
Intelligence 2
Crafts 2
Strength 2
Crafts 2
14
11 for Null
9 for Lucifuge
Slash p147
Pack of Bloodhounds Track and chase down a quarry 3
up to 9 is +1 to all actors
10+ is -1 to all actors
Wits 3
Survival 2

Partial (1)
Survival 3
or Survival 2 with specialty in Tracking
Wits 3
Survival 2
15
12 for Ashwood
10 for TFV
Slash p148
Profiling Can build info about target so cell can use Research against it. 2+ Intelligence ••
Academics •••
Investigation •
Stealth •
Intelligence ••
Investigation •
Stealth •

(1)Computer ••
14
11 for Net 0
9 for TFV
HtV p227
Resonance Gather information about spiritual entities 2 or more Resolve 2
Science 2

Partial (1)
Academics or Computer 2
Science 3
Resolve 2
Science 2
14
11 for Null
9 for TFV
SpSl p135
Revel in the Kill Regain Willpower from committing heinous sins 2 Morality 3 or less Morality 3 or less 15
12 for Hunt Club
10 for TFV
Slash p150
Roadkill Distract creature so that primary can run it down with vehicle 2
3-4 +1 to secondary
5+ is -3 to all
Composure 2
Dexterity 2

Partial (1)
Drive 2
Athletics 2
Composure 2
Dexterity 2
14
11 for Long Night
9 for TFV
SpSl p136
Ruination Secondaries tear open and worry wounds on target, while primary urges them on 4
4-8 is +1 to primary
9 max
Strength 2

Partial (1)
Presence 3
Expression 2
Strength 2

Partial (3)
Brawl or Weaponry 2
or Brawl 2 with a natural weapon
12
10 for Ashwood
8 for Ascending
Slash p151
Shadowing Follow a target for a number of days, gathering information 3
3+ is +1 for secondaries
Wits 2
Stealth 1
Investigation 1

Partial (1)
Investigation 3
Wits 2
Stealth 1
Investigation 1

Partial (2)
Stealth 2
14
11 for TFV
9 for KSG
WF p123
Silver Bullet Group attacks werewolf with silver weaponry 4
4-6 is +1 per extra to primary
7+ is -3 to all
Dexterity or Strength 2
Firearms or Weaponry 1

Partial (1)
Crafts 2
Dexterity or Strength 2
Firearms or Weaponry 1
13
10 for Thule
8 for Malleus
SpSl p138
Staking Hold monster down so primary can drive a stake in 3
4+ is +1 to
secondary
5+ is -1 to primary
Strength •••
Brawl ••
Weaponry ••
Strength ••
Brawl ••
(1)Medicine •
14
11 for Ashwood
9 for Malleus
HtV p228
Stalking Horse Primary actor plays bait while secondary actors shield away other unwitting targets 4+
-1/per below
Streetwise •
Expression •
Persuasion •
Socialize ••
Subterfuge ••
Investigation ••
Stealth •
Streetwise •
Persuasion •
Socialize ••
14
11 for Ashwood
9 for Lucifuge
NS 130
Stakeout Gain info about location as well as situational bonuses 3-5
6+ is -1/per
to any stealth
Composure or Resolve ••
Wits •
Investigation •
Larceny •
Stealth •
Streetwise •
Composure or Resolve ••
Wits •
Investigation •
(1) Investigation ••
Stealth •
Streetwise •
16
13 for Net 0
11 for Aegis
NS 131
System Shock Hit target with shock and awe to allow hard takedown 2
5+ is -2 to primary
Dexterity 2
Athletics 2
Brawl 1

Partial (1)
Dexterity 3
Firearms 2
Dexterity 2
Athletics 2
Brawl 1
15
12 for Null
10 for Lucifuge
WF p124
Tar & Feather Attempt to provoke creature into doing something supernatural while filming 2-5
6+ is -1/per
for all pools
Composure ••
Dexterity ••
Computer •
Crafts or Expression •• (Film)
Composure ••
Dexterity ••
(2) Athletics ••
12
9 for Net 0
7 for Cheiron
NS p133
Territorial Recon Find out facts about a neighborhood by "poking around" 2 or more Wits 2
Academics 3
or Academics 2 with specialty in Research

Partial (1)
Computer 2
Wits 2
Academics 3
or Academics 2 with specialty in Research

Partial (1)
Socialize 2
Streetwise 2
  BbBB p7
Thin the Herd Fake tripping up to sucker in monster for an All Out Attack by group 3
6+ is -3 to secondary
Strength 2
Subterfuge 2
Weaponry 1
Strength 2
Subterfuge 2
Weaponry 1

Partial (1)
Expression 2
15
12 for Net 0
10 for Cheiron
SpSl p138