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Depraved

Depraved are the descendents of beings that were cursed by a chaos dragon to be his servants. 

They are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds.


Creating a Depraved


Starting Attribute Scores: Strength 9, Agility 9, Intellect 9, Will 9
Choose one attribute and increase it by 2.
Perception: equals your Intellect score +1
Defense: 11
Health: equals your Strength score
Healing Rate: equals one-quarter your Health, round down
Size: 1 Speed: 10 Power: 0
Damage: 0 Insanity: 0 Corruption: 2
Languages and Professions: You speak the Common Tongue and Draconic 

Hard Scales: You gain +1 bonus to Defense
Claws: Your unarmed strikes deal 1d3 damage instead of 1 damage.
Shadowsight: You see in areas obscured by shadows as if those areas were lit.
Spellscarred: When a creature attacks you with a spell you grant the creature 1 boon on its attack roll and you make the challenge roll to resist the spell with 1 bane.
Demonic Glare: You can use an action to force a target within short range to make a Will challenge roll. On a failure, it becomes frightened for 1 round per point of your corruption. Once you use this talent, you cannot use it again until after you complete a rest.
Draconic Influence: You take half damage from your associated element.


Dragon Color
Element
Black
Acid
Blue
Lightning
Gold
Fire
Green
Poison
Red
Fire
Silver
Cold
White
Cold

Level 4 Depraved Expert

 

Characteristics: Health +4 

You learn one spell or gain Manifested Influence.

Manifested Influence: You can use an action to exhale destructive energy into a 3-yard cone originating from a point you can reach. Any creature in that space takes 3d6 damage, or half the damage with a success on an Agility challenge roll. The damage type is defined by your Draconic influence.

You can use this talent 3 times a day. You regain expended uses when you complete a rest.