1. Notes

Herbalism Crafting

Crafting Homebrew

Herbalism is the art of selecting, preparing, and harnessing the power of natural herbs. The effects of herbs mimic and enhance class features and feats. Herbalists use their crafting slot to preserve the potency of the prepared herb.

When you make a Crafting skill check for herbalism, you must subtract gold from your inventory representing the components necessary for crafting.

Herb Level

Component Cost

Novice

10gp

Intermediate

25gp

Advanced

50gp

Master

100gp

Grand Master

250gp

When you first learn to use the herbalism kit, choose three of the five starting herbs, representing the crafting recipes you learned to develop as you practiced your skills to novice level. You will learn to prepare and preserve additional herbs as you develop your techniques and hone your recipes. For a complete list of Herb Descriptions.

 

To move to the next skill level, a character must at least create 1 item at their current level before they can be considered for advancement to the next level. Example a Novice Herbalist who is a level 17 Ranger can't start casting Master level brews until they have made one concoction from each Novice, Intermediate, and Advanced level brew table. They also need to have learned the concoction recipe, found out in the world or from another Herbalist.

 

 

Herbalism Starting Recipes:

  • Blue Aloe 
  • Rage leaf
  • Mint Sprig
  • Ginger Root
  • Shade Palm


Herbal Toxicity

Herbs have mild toxicity that does not harm creatures in small quantities. If you eat more than one herb, suffer an additional level of exhaustion for each herb beyond the first consumed per long rest.

Herbalism Experimentation Table: Novice

d100

Recipe Result

1-13

Blue Aloe

14-26

Ginger Root

27-39

Mint Sprig

40-52

Rageleaf

53-65

Shade Palm

66-78

Swamp Grape

79-91

Thick Cap

92-95

Unusable Results

96-100

Roll d100 on Herbalism Experimentation Table: Intermediate


Herbalism Experimentation Table: Intermediate

d100

Recipe Result

1-13

Cottontail

14-26

Fireweed

27-39

Oak  Thistle

40-52

Red Ash Bark

53-65

Silverleaf

66-78

Sweetvine

79-91

Yellowbells

92-95

Roll d100 on Herbalism Experimentation Table: Novice

96-100

Roll d100 on Herbalism Experimentation Table: Advanced

 

Herbalism Experimentation Table: Master

d100

Recipe Result

1-13

 Black Ash Bark

14-26

Coalweed

27-39

Cyprene Thistle

40-52

Flossytail

53-65

Goldenharp

66-78

Sweetleaf

79-91

White Foam

92-95

Roll d100 on Herbalism Experimentation Table: Advanced

96-100

Roll d100 on Herbalism Experimentation Table: Grandmaster

 

Herbalism Experimentation Table: Grandmaster

d100 

Recipe Result 

1-18

Bloodroot 

19-36 

Frenzy Nut 

37-54 

Ice Sprig 

55-72 

Lifebloom 

73-90 

Wall Leaf 

91-95 

Roll d100 on Herbalism  Experimentation Table: Master 

96-100 

Roll d100 on Herbalism Experimentation Table: Grandmaster twice and choose the result.