Herbalism is the art of selecting, preparing, and harnessing the power of natural herbs. The effects of herbs mimic and enhance class features and feats. Herbalists use their crafting slot to preserve the potency of the prepared herb.
When you make a Crafting skill check for herbalism, you must subtract gold from your inventory representing the components necessary for crafting.
Herb Level |
Component Cost |
Novice |
10gp |
Intermediate |
25gp |
Advanced |
50gp |
Master |
100gp |
Grand Master |
250gp |
When you first learn to use the herbalism kit, choose three of the five starting herbs, representing the crafting recipes you learned to develop as you practiced your skills to novice level. You will learn to prepare and preserve additional herbs as you develop your techniques and hone your recipes. For a complete list of Herb Descriptions.
To move to the next skill level, a character must at least create 1 item at their current level before they can be considered for advancement to the next level. Example a Novice Herbalist who is a level 17 Ranger can't start casting Master level brews until they have made one concoction from each Novice, Intermediate, and Advanced level brew table. They also need to have learned the concoction recipe, found out in the world or from another Herbalist.
Herbalism Starting Recipes:
- Blue Aloe
- Rage leaf
- Mint Sprig
- Ginger Root
- Shade Palm
Herbal Toxicity
Herbs have mild toxicity that does not harm creatures in small quantities. If you eat more than one herb, suffer an additional level of exhaustion for each herb beyond the first consumed per long rest.
Herbalism Experimentation Table: Novice |
|
d100 |
Recipe Result |
1-13 |
Blue Aloe |
14-26 |
Ginger Root |
27-39 |
Mint Sprig |
40-52 |
Rageleaf |
53-65 |
Shade Palm |
66-78 |
Swamp Grape |
79-91 |
Thick Cap |
92-95 |
Unusable Results |
96-100 |
Roll d100 on Herbalism Experimentation Table: Intermediate |
Herbalism Experimentation Table: Intermediate
d100 |
Recipe Result |
1-13 |
Cottontail |
14-26 |
Fireweed |
27-39 |
Oak Thistle |
40-52 |
Red Ash Bark |
53-65 |
Silverleaf |
66-78 |
Sweetvine |
79-91 |
Yellowbells |
92-95 |
Roll d100 on Herbalism Experimentation Table: Novice |
96-100 |
Roll d100 on Herbalism Experimentation Table: Advanced |
Herbalism Experimentation Table: Master
d100 |
Recipe Result |
1-13 |
Black Ash Bark |
14-26 |
Coalweed |
27-39 |
Cyprene Thistle |
40-52 |
Flossytail |
53-65 |
Goldenharp |
66-78 |
Sweetleaf |
79-91 |
White Foam |
92-95 |
Roll d100 on Herbalism Experimentation Table: Advanced |
96-100 |
Roll d100 on Herbalism Experimentation Table: Grandmaster |
Herbalism Experimentation Table: Grandmaster
d100 |
Recipe Result |
1-18 |
Bloodroot |
19-36 |
Frenzy Nut |
37-54 |
Ice Sprig |
55-72 |
Lifebloom |
73-90 |
Wall Leaf |
91-95 |
Roll d100 on Herbalism Experimentation Table: Master |
96-100 |
Roll d100 on Herbalism Experimentation Table: Grandmaster twice and choose the result. |