1. Notes

Sahudese Samurai Planning Form

Title: Sahudese Days & Knights of War & Love Both High & Low/Sahudese Samurai
Starting Year: 2004
Rate Time Passes: Like molasses.
Genre & Style: Slapstick action/adventure, like all my campaigns.

Campaign Background

Base Area: Sahud
Society Type: Weird contradictory medley of medieval/ancient east Asia.
Control Rating: high probably (6?)
Tech Level: 3
Brief Background Description: Sahud is a medley of various Asian cultures which 
Appendix N: Legend of the Five Rings/Rokugan; Happy Jacks RPG Podcast Saga of the Inukai Actual Plays

Information for PCs

Starting Points: 150
Disadvantage Limit: -45 plus five quirks
Suggested character concepts: Samurai, ninja(?), wizard
Appropriate Professions: oh, idk, maybe noble swordsmen sworn to a Sahudese lord
PC Races: Dwarf, Elf, Gnome, Goblin, Half-Elf, Half-Orc, Halfling Hobgoblin?, Human (obviously), Orc
Attributes Minimum-Maximum
ST 8-18
DX 8-16
IQ 8-16
HT 8-16
HP ± 30% of your ST
Will 8-16
Per 8-16
FP ± 30% of your HT
Basic Speed ± 40 points
Basic Move ± 15 points
Attributes modified by a racial template change these limits accordingly. For example, a Half-Orc with HT+1 has HT limits of 9-17.
Starting Wealth $2000\\
Starting Wealth Levels Allowed Average to Wealthy (
Starting Status (0-)2\\
Starting TLs Allowed 3
Languages Available: Anglish, Arabic, Aralaise, Orcish, Sahudese (assumed native)
Cultural Familiarities Available: Eastern Barbarian (Nomad Lands), Western Barbarian (Orclands humans), Christian (Megalan etc.), Dwarf, Elf, Muslim, Orc, Sahudese (assumed)
Appropriate or inappropriate Traits and Skills: List forthcoming.
Appropriate Patrons: There is only your daimyo.
Appropriate Enemies: Someone within the family or in another family who hates you or something like that...

Special Abilities for PCs

Exotic/Supernatural Traits: Magery and Mysticism (BS26-8).\\
Cinematic Skills: None.
Are PC Mages Allowed? Yes. Samurai can wield spells as their weapons (though, of course, they still have a wakizashi -- otherwise they're not really samurai).\\
Psionics: No.
Gadgeteering: No.

Other Notes

Which rules are we using? For this game, the only books that’ll be essential are the Basic Set. We can use Martial Arts, but I am likely only going to use the techniques. 
 
How will character advancement work? You can receive points by roleplaying your character, playing to his or her disadvantages. The party can also gain a reward in points for advancing the plot (which I guess just means getting shit done) and/or completing a story arc (although usually this might wind up being defined advantages, typically social, or very badass gear). Finally, you can be awarded advantages directly as a reward for a quest (the easiest examples are social advantages like Social Regard, Status, and Reputation). The inverse, of course, is also true for extraordinary failures or malevolent excesses.
For spending points, you may increase a skill by only one skill level in between each session. Further, you can only improve skills that you used. “You can only spend character points to improve skills or techniques that, in the GM’s opinion, saw /significant/ use in the adventure during which you earned the points” (their emphasis, B292).
For learning new skills, you must, before spending the points, attempt the skill at default in a stressful situation (See “Quick Learning Under Pressure,” B292). Inform me what skills you improve between each session.
Increase attributes as normal.
 
Reincarnation: Introducing New PCs: Your PC died or got so mangled that he had to retire. Or, maybe, your character became fairly well off and so left the party to retire in comfort. In any case, we’re not playing Dark Dungeons and you need to make a new character.\\
The point value for the new characters will be the average of the surviving party’s current points (including unspent points). The point total of spent character points represents the power level of a character. Placing the new character at the average places them in balance with the rest of the party – depending on where the campaign is, it provides them with an advantage, since it’s easier to build rather than grow.

Player Questionnaire

There is no questionnaire.

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