A small makeshift camp on the northernmost island of Rosemore Island. After the shipwreck of the discovery, its remaining survivors made a small home for themselves here.

Perhaps someone with some construction experience could improve it?

 

Art Credit: https://www.deviantart.com/eriktaberman/

Improvements

Improvements for Campsites:

WORK IN PROGRESS

Campsites may be improved in order to give those who frequent them various benefits.

Garden

Bonus: Halves the food required for those occupying the campsite during their stay
Build Time: 1 weeks (gardening), activates after 3 weeks (Irreducable)

Farm

Bonus: No food is required for those occupying the campsite
Replaces: Garden
Requires: Garden, fertile farmland
Upkeep: Requires 1 staff
Build Time: 6 weeks (carpentry, masonry),

Big Farm

Bonus: Never worry about food ever again, unless if you leave the locale.
Replaces: Farm
Requires: Farm
Upkeep: Requires 1 staff
Build Time: 12 weeks (carpentry, masonry, smithing)

Kiln

Bonus: Allows firing of Clay (if a source is found) to create various ceramics. Prerequisite of a Forge
Build Time: 2 weeks (masonry)

Forge

Bonus: Allows production of items which include metal, such as tools and weapons. Smithing builds take one less week to complete, to a minimum of one week.
Requires: Kiln
Build Time: 4 weeks (masonry)
Special: If provided with an anvil, gives +2 to craft (smithing)

Barracks

Bonus: Basic housing provides better living conditions than sleeping on the ground. Provides 1 temporary hit point. Does not stack with other bed/housing bonuses
Build Time: 2 weeks (carpentry)
Special: may be built in one day if provided 6 tents. if built this way, may be torn down to provided 6 tents

Shacks

Bonus: Individual small housing provides basic privacy, allowing better living conditions. Provides 1 temporary hit point per hit die, up to 5hd. Does not stack with other bed/housing bonuses
Requires: Barracks
Build Time: 4 weeks (carpentry)

Houses

Bonus: Better, sturdier, bigger housing improves living conditions. Provides 1 temporary hit point per hit die, up to 10hd. Does not stack with other bed/housing bonuses
Requires: Shacks
Replaces: Shacks

Carpentry Workshop

Bonus: Carpentry builds take one less week to complete, to a minimum of one week.
Build time: 2 weeks (carpentry)
Special: If provided tools from a forge, gives a +2 to Carpentry checks

Masonry Workshop

Bonus: Masonry builds take one less week to complete, to a minimum of one week.
Build Time: 2 weeks (masonry)
Special: If provided tools from a forge, gives a +2 to Masonry checks

Leatherworks

Bonus: Allows crafting of leather based goods
Build Time: 4 weeks (carpentry, masonry)
Special: If provided tools from a forge, gives +2 to Leatherworking checks

Canteen

Bonus: Allows serving of food in relative comfort, food may now provide various bonuses (stacks with Kitchen)
Build time: 2 weeks (carpentry)
Special: If provided ceramics from a Kiln, provides a +2 bonus to cooking, stacks with Kitchen
Other: Cooking checks are preformed immediately before embarking the camp

Kitchen

Bonus: Allows food to be more easily prepared, food may now provide various bonuses (stacks with Canteen)
Build time: 4 weeks (masonry)
Special: If provided cooking tools from a forge, provides a +2 bonus to cooking checks, stacks with Canteen
Other: Cooking checks are preformed immediately before embarking from the camp

Special

???

Other

You can build things not listed here! Just ask and we'll work something out.