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Garden of Tuvron: Legend Lore I

34 Bureaucracy, 3468

The Garden of Tuvron

History

The Garden of Tuvron is an incubation ground for new life and souls. A demiplane left overgrown after its creator underestimated a guardian in emerald, leaving the guardian slain, and the creator expelled from their possessed form. Born from the parent world of Golarian, time moves at less than a hundreth of its origin. Inspired by a colleauge under their employ, the creator kidnapped Life and Soul from Golarian, and experimented with them to create something new. Life now populates many of the Four continents of the world in different forms, each location given different environments for growth in isolation, so that if one fails, the others might survive. Fed by a small tap in the Positive Energy Plane, Tuvron is a closed loop for lives within it, grown Souls are accumulated with a small portion of them being consumed to sustain the demiplane. Feed Tuvron time, and it grows Body and Soul. No soul matured within can escape Tuvron, however those without can be forcibly returned to their home plane. Tuvron serves an ancillary purpose as a experimentation ground for more sensitive magical matters that might be considered too dangerous, or ethically troubling in Golarian, but that is a mere footnote made to utilize time until the harvest.

Tuvron's creator has spent many weeks theorycrafting, experimenting, and practicing, preparing to enter the plane once more. All they needed was a window, and after forcing one open for a few seconds, they had all they need to check in, and later return to tending The Garden of Tuvron to cull what weeds might threaten their harvest. The opening of the leaden curtain, while carefully planned, was never meant to occour until the harvest. The Fragment of Isolation being removed from its seat of power prevented the resulting Soul Flare from being contained. It was bright, even if momentary.

The Soul Flare was so bright it could be witnessed from as far as the Outer Spheres. The few that have born witness have already begun to act upon the new source of souls present in the Great Beyond.

Geography

Tulsa-Aria

The centermost continent, named Tulsa-Aria by its inhabitants, contains the caster of this spell, Woodsworth Moure, who is in posession of a life spirit. Multiple of what this plane calls Saints exsist on this contenint, left growing like weeds upon the creators banishment.

This continent contains three countries, all of which heavily inflenced by a corporation called The Slowcart Foundation, which has also grown unchecked in the creator's absence. The Foundation is not unified in its direction, save for that to make profit. Each of its four leaders has different ideas of good and evil, each left to the mercy the other three board members, the only beneficiary being the growing, unfeeling social construct which is the corporation. The Slowcart Foundation has claimed Sanctum Omega as their own, accelerating their ability to research and create items of magical power.

Wodford

A once kind queen driven mad by forbidden magic leads Wodford, the country to the Northwest which consists mainly of hilled woodlands. Many know of her uncurable madness, and each look to steer her power towards their own interests. What little of her sanity remains is entrusted to her court Wizard, an obscured Kobold who legally does not exsist.

Kapsia

To the northwest, the country of Kapsia was led by the House Bizfevau, until the last remaining members were kidnapped and blackmailed at the southern border. Now ursurpers fight those loyal to the throne in an invisible war to change the seat of government away from the now missing House Bizevau.

Serval

Serval, to the Southwest, has been secretly led by The Slowcart Foundation for decades, each Director on the board funds one or more members of the Servalian council, ensuring that future votes will always be in the interest of the company. Only one remains mostly uninfluenced by the foundation. The council remains largely ignorant of affairs past their borders, leaving them as a convenient scapegoat for international matters.

Earth / Rosemore Island

To the Northeast of Tulsa-Aria, the newly named Rosemore Island, formerly named "Earth" was home nature spirits, leshies, and other wild untamed beasts. After the breaching of Sanctum Alpha's Gas Chamber by a former explorer of Tulsa-Aria, the island had become plauged by a magical disease known as "The Blue Wrath" by its discoverers. The disease was meant to bring creatures to a berserk mwadness that cause them to slay each other, so that their corpses can be raised for future use. A year later, a group of Wodforian refugees from Tulsa-aria cured the local leshy population, found the source of this desease, The Fragment of Creation, and claimed it for themselves. Months later, the Slowcart Foundation placed the foundation for a company village, away from the laws of the other countries.

Hedol Trik / Sunwreath Isles

To the Southwest of Tulsa-Aria, Hedol Trik serves as a home to aquatic and amphibious creatures, a immense never ending hurricane was raised to keep these creatures contained, so that they would not travel far from the island. Recently, a newly formed group containing some of the Wodforian refugrees from Tulsa-aria, "Fortune's Vanguard", discovered the island, and Sanctum Beta within. Entirely avoiding contact with the native Lizardfolk, Fortune's Vanguard breached the Sanctum, ending the hurricane, and disabling the Fragment of Isolation by removing it from the Vault Seed's core. The Vault Seed, no longer having a sink for its power, begin to rapidly germinate and grow, causing an earthquake that destroyed Sanctum Beta, leaving a much diminished, partial vault buried deep within the earth. Before leaving, Fortune's Vanguard decided to give Hedol Trik an additonal name: "The Sunwreath Isles".

### Undiscovered Land

To the NorthWest of Tulsa-Aria, a large landmass containing an imagined dragon made real resides. It guards a hoard of treasure. Sanctum Delta is located in this landmass, holding the Fragment of Time.

### Seat of Souls

To the Southeast, lies the seat of the fragment of souls, a fortress in the sky surrounded by a silver tornado of captured souls, ready to be absorbed when the harvest comes.

Fragments and Artifacts

Tuvron was grown by planting a Vault Seed, stolen from the Xiomorns, inside the demiplane upon its creation, allowing it to exceed its original limitations.

Tuvron itself is powered by a fraction of the souls present within, further powering artifacts which function only in the demiplane.

5 Artifacts are present in the world, a mystery to all but few, and their creator.

Fragments

Being a part of the demiplane itself, fragments are unable to leave Tuvron, all are indestructable Artifacts.

  1. The Fragment of Creation, which allows the recycling of matter into other forms with minimal loss. Allowing the creation of near anything imaginable.
  2. The Fragment of Isolation, which prevents extraplanar activity and visibility in and out of Tuvron. Given the higest priority of power, placed in the core of the Vault Seed to keep Tuvron secret.
  3. The Fragment of Time, which controls time itself in the plane, in relation to its parent world.
  4. The Fragment of Simulacra, which was dispersed by the emerald guardian, the remnants of its power absorbed by an imprisoned bystander, Fae Wight. If reformed, it serves as a vessel that the creator can enter, bypassing the procections placed upon Tuvron.
  5. The Fragment of Souls, Fed a trickle of souls to keep the plane alive, and unintentionally provides power to the saints of the world. Its primary function is to absorb all other fragments, and all the souls in The Garden of Tuvron upon the harvest, or the demiplane's end.

Mechanical

Knowledge Planes checks of greater than DC 5 now no longer automatically fail. You may now make checks up to DC 15. The Akashic Record has been unlocked. By spending a month contemplating, researching, and seeking information on the new concept of places beyond your own, you may remove this limitation. You are aware that this action may bring attention to yourself. Additionally, you may spend a day instructing others to impart this same knowledge and benefits upon them.

You are aware that Conjuration Summoning spells did not work in the past due the the Fragment of Isolation, but since its removal, summoning can be performed. You are aware that summoned creatures do not truly reside in this world, and that when they depart, they take the knowledge of The Garden of Tuvron's existence with them to do as they see fit.