Beggar
Alternatively: Vagrant.
Despite the efforts of certain religions and a few socially conscious government officials, poverty is present in many parts of Adra, but in particular, in the cities of Adra, where money is relied upon more than in most other places. Folks who can't find a way to keep up with making money have to feed themselves somehow, and many turn to begging. Beyond contributions from strangers, beggars can make money by joining Beggars Guilds, which see dozens or hundreds of beggars running jobs or providing information for reimbursement from interested parties.
Beggars pick up plenty of tricks and skills out on the streets that they can use in other pursuits, including a life of adventuring. Beggars who become adventurers are likely to never quite feel safe in their new position, and might maintain some of the habits that kept them alive when they lived on the streets. Whenever a party arrives in a new town, they probably will make contact with the local beggars to establish a rapport and get the lay of the land.
I Am But a Wretched Cur: Beggars are looked down upon, ignored, ostracized, and while most would despise this condition, you take advantage of it. Whenever an opponent in battle would attempt to directly attack you, before they do, roll 1d6. On a 1, the opponent will ignore you because of your wretched aura and choose another target for their aggression. If you are the only target left standing, or the only possible target for whatever reason, then this feat does nothing.
If you choose Beggar, you gain the following:
~Either a +1 to your Constitution score or a +1 to your Charisma score~
~A Skill Proficiency in either Survival or Persuasion~
~A Tool Proficiency with a Disguise kit~
~The following items: A disguise kit, a pewter cup, a waterskin, a wretched cowl, and a shoe with 3sp stuck in it~
~I Am But a Wretched Cur feat~