this primer was written by Floh, who may not be 100% accurate here:
todo: Thaumaterge, Psychic, visual formatting
[PREPARED (Prepares spells, can easily change loadout for day, but is stuck with choices at day's beginning)]
Cleric [WIS]
- Choose whether Cloth or Weapons cleric, which determines weapon proficiency
- Choose Harm or Heal multiple times per day, for free
- Gets Divine Spells, free access to spell list
Druid [WIS]
- Choose what "style" druid (wild shape, storms, etc)
- Gets Primal Spells, free access to spell list
- Access to Animal Companions
Witch [INT]
- Choose what "patron" witch (decides your infinite-use ability called a Hex, and your Spell List)
- Starts with a Familiar, who is your spellbook
- Gets ANY Spell list, determined by patron. Spells must be taught to familiar first.
- Familiar has more abilities than other familiars
Wizard [INT]
- Choose what "school" wizard (Abjuration, Evocation, none, etc.)
- Choose your "thesis" (Do you start with a staff? Do you say fuck it to spellbooks? Are you good at familiars? etc)
- Gets Arcane Spell list. Spells must be in spellbook, or have other means.
- Access to Familiars
Magus [INT]
- Choose what "Synthesis" you have, representing your weapon and fighting style that enhances after you cast magic.
- (Bow Magus? Gain speed and better flanking?)
- Learns "Striking Spell", which combines spellcasting with a weapon strike - imbuing the attack with the spell.
- Trained in Simple & Martial Weapons, Light & Medium Armor. Can take feats to use "unarmed"
- Gets Arcane Spell list. Spells must be in spellbook, or have other means. (less spells per day than other casters)
- Access to Familiars
[SPONTANEOUS (Knows spells, cannot change spells known each day easily)]
Bard [CHA]
- Choose your Style of Bard (Combat? Are you focused in Knowledge? Or are you a true performer? etc)
- Get Infinite Use Bardic Inspiration
- Gets Occult spells
- EXPERT in Perception, fast Perception gain
Oracle [CHA]
- Choose your Mystery of Oracle (Causes you to be cursed, but enhances what you use. Life makes Heal better, whereas Tempest gives you good Damage)
- Get Revelation Spells from Mystery (can deal damage or other cool shit, rechargable every 10mins)
- Gets Divine spells
Sorcerer [CHA]
- Choose your Bloodline of sorcerer (Determines Spell List and your Bloodline Spell)
- Gets Bloodline Spell (can be interesting utility or some cool shit, rechargable every 10mins)
- Gets ANY spell list, determined by bloodline.
Summoner [CHA]
- Choose your EIDOLON (Determines Spell List and your Eidolon's shape/kind. Occult gets Punch-Ghosts...)
- Your EIDOLON shares your turn with you - using the same 3 actions you have.
- You learn ACT TOGETHER, a flexible activity usable once per turn, giving you both an action.
- Essentially, this means you share 4 actions.
- Your EIDOLON shares your HP with you.
- Damaging either or healing either effects the same HP pool.
- If both are in AOE, roll twice, only the most potent effect applies once.
- Gets ANY spell list, determined by your EIDOLON (less spells per day than other casters)
[MYSTIC (Gets most weapon and armor proficiencies, but relies on abilities and attacking to win the day)]
Barbarian [STR]
- Choose your Instict (changes your rage and determines your anathema)
- Rage, infinite use when you're not fatigued (1 min cooldown)
- Chooses combat feats to focus in a fighting style, such as with a specific weapon (or throwing things)
Champion [STR or DEX]
- Choose your Cause of Champion
- (LG is Paladin, NG is Redeemer, CG is Liberator, LE is Tyrant, NE is Desecrator, CE is Antipaladin)
- Get Lay on Hands, heals a flat amount, scales with level (rechargable every 10 mins)
- Gets Shield Block, letting you use a shield to reduce damage
- Gets a Reaction that lets them aid allies (by attacking an enemy that hurt them, or reduce the damage done)
Monk [STR or DEX]
- No level 1 choice of "path". You tend to select combat feats that stack up a particular style or two.
- Flurry of Blows, single action -> two strikes. Very action economy efficient.
- Gets numerous Focus Spells that use "ki", such as a Ki Rush to quickly move and attack (rechargable every 10 minutes)
Ranger [STR or DEX]
- Choose your Edge of Ranger (How do you fight as a ranger?)
- Chooses combat feats to focus in a fighting style, such as with a specific weapon (or throwing things)
- Access to Animal Companions
- Learns HUNT PREY, allowing you to focus down a single creature easier
- EXPERT in Perception, fast Perception gain
Swashbuckler [DEX]
- Choose your Style of Swashbuckler (Determines how you trigger the buff "Panache")
- Gets exclusive finishers and buffs when in "Panache"
- Tends to pick up feats that either specialize their style r make up for weaknesses
- EXPERT in Perception, fast Perception gain
- lvl3+: Gets an Attack on creatures that critically miss
[ACCURATE (Gets Accuracy much faster than other classes, and generally relies on their weapons to get the job done. Reliable.)]
Fighter [STR or DEX]
- No level 1 choice of "path". At level 5, you get to choose 1 "weapon group" to become even better at.
- [all weapons say their group, it's very generous]
- +15% more accurate than non-mystic classes, +10% more accurate than other mystic classes
- Gets Shield Block, letting you use a shield to reduce damage
- EXPERT in Perception, fast Perception gain
- Gets ATTACK OF OPPORTUNITY at level 1, which some classes can get at level 8+
Gunslinger (Playtest) [DEX]
- Choose your "Way" of Gunslinging (Each gives free actions at the start of combat)
ex: Start combat => pull out your weapon + reload, or draw your weapon + get bonus sniping damage on first turn)
- EXPERT in Firearms, trained in other weapons.
- +15% more accurate than non-mystic classes, +10% more accurate than other mystic classes
- Guns deal moderate damage, but have the FATAL trait, making crits deal more damage.
- Remember, beat AC by +10, and you crit as well as a nat20!
- Gain numerous combat support abilities, or just learn how to "pick a lock" with a well aimed bullet.
- EXPERT in Perception, fast Perception gain
[SKILL (Gets skill feats at an accelerated rate, and can train skills quicker than other classes)]
Investigator [INT]
- Choose your Methodology of Investigator (Alchemy, Knowledges, Medicine, etc)
- Gets DIVISE A STRATAGEM, letting you preroll some checks for an action (such as an attack roll).
- This locks you in to that value should you perform that action this turn. (some critical failure triggers suck)
- Can get access to Alchemy
- Faster Skill feat acquisition
- Faster skill training
- EXPERT in Perception, fast Perception gain
Rogue [DEX, or Methodology lets you pick almost anything]
- Choose your Methodology of Rogue (Can you cast some magic and inflict sneak attack? are you a thug or a mastermind? etc.)
- Gets Sneak Attack (Which now multiplies on a Crit)
- Flat footed can be applied via flanking, or by taking feats to apply it with other status effects such as Frightened)
- Faster Skill feat acquisition
- Faster skill training
- EXPERT in Perception, fast Perception gain
[ITEM (Uses items or the Craft skill to some extreme degree)]
Inventor (Playtest) [INT]
- Choose your INNOVATION. One of your many inventions is the most noteworthy.
- Is it Medium Armor that gives you damage reduction?
- A construct friend that fights for you?
- Or a unique weapon of any kind...?
- Learn how to make your innovation EXPLODE
(Instead of Focus Points, your inventions are UNSTABLE.
Roll a DC17 flat check, pass and your device doesn't go haywire afterwards and need 10 minutes of fixing)
- Learn OVERDRIVE (Make a Crafting Check, get a bonus to your attacks for a bit or fuck up and explode yourself)
- Use class feats to learn interesting abilities
- Access to Prototype Construct Companions (a construct minion that is repairable when it dies instead of actual death!)
Alchemist [INT]
- Choose your Research Field of Alchemist
(Gives you extra temporary charges of that item type per day. Makes Bombs, Poisons, etc, better)
- Keeps Formula Book that contains formulas (item blueprint book.)
- Produces temporary Alchemical Items [all items now scale, alchemy is useful, nonmagic healing exists!] from Formula Book
- Access to Familiars