1. Characters

Adun-Majakar

Venture-Captain

Venture-Captain Adun-Majakar (Peace-Giver) is a Level 12 Paradise Dragon Life Oracle. Though she is size huge, she is primarily a non-combatant, and has raised to her ranks from being the obligatory healer for many years. Now, she's retired to Pathfinder Society work. She's a fan of paperwork, and views the pathfinder lodge she (co-*)oversees as the closest she'll get to bringing her idea of paradise to the world, in a way that involves other people.

If alignments are in play, she is just barely Lawful Good, more on the lawful side. She can be very self-serving, but does go out of her way to improve and enhance the Lodge she oversees and helps keep.

She loves her paperwork, and any unexpected requests to her will immediately be met with a request for paperwork to be filed with her, which she will review before sending off to the Grand Lodge for approval.

While not a pacifist, she does have trouble fighting, it was not her focus, after all. She encourages training / sparring within the society, and stands by to tend to wounds if needed. She only steps in to heal if absolutely necessary, if there is no other option. She also is an accomplished non-magical healer, but she treats this type of healing the same way, only stepping in if needed. To rob younger pathfinders of the experience to take care of themselves would be to doom them. Younglings must learn how to take care of themselves if they are to live in this world.

She infuses parts of the Pathfinder Lodge with Planar Energy, making it difficult for Chaotic and Evil Spells and Magic Items to function (Requires a DC6 flat check or lose the spell or activation). This is not present in all of the society, only certain places (GM / DM decides), As a GM Rule of thumb, this should almost-never come into play. Non-evil allies resting within this region regain twice as many HP from resting, and get a +1 bonus to saving throws against Spells and other effects. Increasing to +2 for Chaotic and Evil effects.

She is hard to suprise or catch off guard socially and emotionally, largely in part to her long time on Golarian. She will happily watch something that might be concerning to most, choosing to not invervene, confident that if she absolutely has to, she can take care of it. At 470 years old, she's not the oldest of dragons, but she has been around for some time. Others might find her presence comforting. She has the feats Calm and Centered, and Comforting Presence, which directly combats against fear. She also has the Shameless Request feat, for big dragon asks you something. Having helped many people in her career, she also has the feat A Home in Every Port

If encountered with someone Chaotic or Evil, or worse, both. She is generally unperturbed. They are not her responsibility to "Fix". Even if they were to cause trouble or harm, she could stop it from occurring with her burgeoning magic, though she much prefers having others do her work for her, so she can save her resources if they are absolutely needed.


GM NPC

Adun-Majakar is a NPC and not to be played within adventures. She is for GM use for roleplay within our society, as well as for custom events and content. She serves as a means for a GM to communicate to Player Characters in the case where a module is not being used and a Venture-Captain would be beneficial to the narrative

Roleplay Notes

If you are a GM roleplaying as Adun-Majakar, the following notes should help you.

*Calm and Centered
*Generally Observant
*Dragon woman
*Non-combatant
*almost impossible to make uncomfortable (she is "above" all this, after all) *Caring, but does not outwardly show it
*Sees the Pathfinder Lodge (we are in) as her domain.
*Likes making others do paperwork, both to get things done, and to end topics or conversations