PILOT CONTROLS
ACCELERATE / BREAK
The pilot may increase or decrease the ship or vehicle's current speed by one, to a minimum of zero or a maximum of the ship's maximum speed rating.
EVASIVE MANEUVER
Evasive Maneuvers reflects a pilot's efforts to avoid incoming fire, collision, or other calamity. Executing Evasive Maneuvers upgrades the difficulty of the dice pool once for all attacks made against the ship until the end of the pilot's next turn. While this makes the ship executing the starship maneuver harder to hit, it also makes it harder for the ship executing the starship maneuver to hit anything else. Executing Evasive Maneuvers likewise upgrades the difficulty of the dice pool once for all attacks made by the ship until the end of the pilot's next turn.
STAY ON TARGET
This reflects a pilot's concentration and his ability to shut out combat-related stresses and distractions to make sure a target is hit or an adversary destroyed. Until the end of the pilot's next turn, all combat checks from the vehicle or vessel executing this maneuver upgrade the Ability dice in their pool once. Unfortunately, while he is concentrating so hard on his target, the pilot blocks out all other threats and is an easier target for opponents. Any combat checks made targeting a ship executing this starship maneuver upgrades the Ability dice in their pool once until the end of the pilot's next round.
PUNCH IT
This maneuver allows a ship or vehicle to go immediately to its maximum speed rating from any other speed, mostly by throwing the throttles to maximum and overloading the ship or vehicle's drives. While expeditious, it also puts undue strain on a ship or vehicle. When executing this starship maneuver, the ship or vehicle suffers one point of system strain for every point of speed between the ship's current speed and its maximum speed.
GUNNER CONTROLS
STRAIN CONTROL
This action is an attempt to mitigate some of the stress caused to a vehicle's systems through combat or accident. Using this action, any Player Character who makes a successful Mechanics check recovers one point of system strain.
DAMAGE CONTROL
This action is an attempt to mitigate some of the damage caused to a vehicle's systems through combat or accident. Using this action, any Player Character who makes a successful Mechanics check recovers one point of damage.
AIM
Next turn add blue dice in attempt to hit specific opponent.
ATTACK
Combat check to hit a target
COVERING FIRE
Spray out fire aimed at making the car harder to hit. Adds black die to combat checks made against the craft.