1. Abilities

Archeologist

You came to the West Sector... why exactly? To find the next big treasure trove of forgotten artifacts? To escape a deal gone wrong? Whatever it is, you're bound to make it big, on the edge of known space.

Special Features

  • Quick On Your Feet - Any rolls made to avoid environmental hazards have a -1 modifier.
  • Hostile Negotiations - Roll with Advantage when bartering or investigating.
  • Making It Up As I Go Along - When Improvising an attack, you land a Critical Hit on a natural 1 or 2, instead of just a natural 1.

Leveling Up

Roll to see if attributes increase, roll twice for DEX and INT.

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Attributes

Unorganized
Starting HP
D8+4
HP per level/Resting
1D8
Weapon Proficiency
Light & Medium Melee Weapons, All Blasters Except Heavy Blaster Rifles
Armour Proficiency
Light & Medium
Attack Damage
1D6
Unarmed/Improvising
1D6