Special Features
- First Aid - you carry a Medkit and know how to use it. As an Action you can make an INT Test. On a success, you heal a character you touch for 1d8 HP. Your Medkit has a 1d12 Usage Die, and replenishes after each mission.
- Hang In There - if the Medic can get to a target that has died in the last 10 minutes, they can still attempt to save their life. Roll 1d6. On a 4+, you're in luck - the target can make another OofA roll, rerolling a 6 once. On a 1-3 - bad luck: the target is truly dead.
- Call An Ambulance, But Not For Me - You know how to heal, and how to hurt. You have a -1 modifier on DEX Tests for Pistol attacks.
Leveling Up
Roll to see if attributes increase, roll twice for INT or WIS.