One of the greatest prizes available for a ship’s crew is the capture of an enemy ship. An enemy may surrender if put into an untenable position, or it may be slaughtered to the last man during a bloody boarding action. In either case, the conquered ship becomes spoils of war to the victors.
Making the ship seaworthy: There are two parts to making sure your prize makes it back to port: ensuring that she does not sink en route, and having the crew to sail her. No doubt the ship has taken a beating during the fight and may be taking on water. This state of affairs needs to be fixed before the ship ends up at the bottom of the ocean! Secondly, you must have sufficient crew to man its rigging in order to sail it back to safe harbor.
Permanent Repairs: Buyers will usually not purchase a damaged ship, and you will have to repair it before a sale can be made. This is an expensive proposition if she is riddled with shot from prow to stern.
Sale: Generally you receive half the build price of a ship when you sell it. However, there are three kinds of buyers looking to purchase used ships: navies, pirates, and merchants. If all three of these are non-hostile towards you, you receive a 10% bonus to the amount you receive. If only one of these is non-hostile towards you, you receive a 10% penalty on the amount you receive. If all of these groups are hostile towards you, you may not sell your ship.
Shares: A ship’s crew expects to receive a share of the prize. If a Captain keeps more than eight shares or other leaders receive more than four shares, a crew’s Loyalty is reduced by 2.