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  1. Notes

How To Pirate Ship

Rules
Navigating The Shackles:
Throughout this adventure, and the rest of the Skull & Shackles Adventure Path, the PCs will be sailing their ship to a variety of destinations. In order to do so, they must successfully plot a course and follow it to their destination. 
  • DC 18 Profession (sailor) or Survival check to navigate successfully
  • Characters with at least 5 ranks in Knowledge (geography) or Knowledge (local) gain a +2 bonus on the check. 
  • -4 penalty: attempt to navigate without proper navigational tools (such as an astrolabe, charts, compass, or sextant) 
  • Success means the ship reaches its destination as planned in the normal time. 
  • A failure means the ship gets lost, following the rules for getting lost. 
  • Each failed check adds 1d4 days to the ship’s travel time.