Selling 1 point of plunder = 1 full day at port & applicable skill check. To haggle, use bluff/diplomacy/intimidate/applicable profession like merchant (The DC of this skill check is 10 + an amount determined by how much the PCs are trying to increase the sale percentage. For example, if a PC is unwilling to accept a mere 20% of the value of his group’s plunder when attempting to sell it in a hamlet, he can attempt to increase this percentage by 5% by making a DC 15 skill check.
If he wants to attempt to increase the percentage to 30% (the maximum amount the hamlet can possibly pay), he must make a DC 20 skill check. Failure results in no increase, and this skill check can only be made once per day. In larger communities, the DC to increase these percentages rises, but the percentage also increases, as does the maximum percentage buyers can be talked up to). Failure reduces price. Can be rejected/not sold, but still wastes day's use of plunder selling. PC doing the exchange must be the one to make the skill check. larger port + higher skill check = more profitable return value for plunder.
A captured ship can be sold in Bloodcove or a similar port for half of its cost in plunder, rounded down (usually 5 points of plunder for a longship or sailing ship). A ship that has been damaged below half of its hit points can only be sold for one-quarter its cost in plunder, rounded down. Alternatively, the PCs can hold on to the ship by having it squibbed or sailing it to some hidden location to anchor.
Population Settlement Size Base Value
- Fewer than 21 Thorp 50 gp
- 21–60 Hamlet 200 gp
- 61–200 Village 500 gp
- 201–2,000 Small town 1,000 gp
- 2,001–5,000 Large town 2,000 gp
- 5,001–10,000 Small city 4,000 gp
- 10,001–25,000 Large city 8,000 gp
- More than 25,000 Metropolis 16,000 gp
Community Size / Base Sale % (GP for Plunder) / DC to Increase Sale / Maximum Sale (Max DC & GP for Plunder)
- Thorp 10% (100 gp) 10 + 5 per 5% / 20% (DC 20; 200 gp)
- Hamlet 20% (200 gp) 10 + 5 per 5% 30% (DC 20; 300 gp)
- Village 30% (300 gp) 10 + 5 per 5% 40% (DC 20; 400 gp)
- Small town 40% (400 gp) 10 + 5 per 5% 60% (DC 30; 600 gp)
- Large town 60% (600 gp) 10 + 5 per 5% 80% (DC 30; 800 gp)
- Small city 80% (800 gp) 10 + 10 per 5% 90% (DC 30; 900 gp)
- Large city 90% (900 gp) 10 + 10 per 10% 120% (DC 40; 1,200 gp)
- Metropolis 100% (1,000 gp) 10 + 10 per 10% 140% (DC 50; 1,400 gp)