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  1. Notes

Disrepute, Infamy, Plunder

Rules

Disrepute: The amount of Infamy the PCs have accrued through successful Infamy checks, which can be spent on impositions. Costs measured in Disrepute are marked with a price. Disrepute will fluctuate - can go as high as the infamy score but not higher. Having 0 disrepute is okay, as it’s used to improve the PC’s abilities, but low disrepute means it will take time to achieve enough disrepute for higher-priced inquisitions. Takes 1 full day to spend Disrepute. Disrepute goes down by required amount, but infamy stays the same.

Infamy: Things like tales of the PCs being spread throughout the shackles. rarely decreases. 

  • The highest total number of points of Disrepute achieved by making successful Infamy checks, representing the PCs’ total reputation. This number cannot exceed the PCs’ average party level × 4 but rarely, if ever, decreases.
  • PCs can manually gain this themselves by spending 1 full day at a port, where the designated storyteller PC spends this time carousing and boasting (bluff/intimidate/perform, DC 15+group's average level x2). Success = +1 Infamy. succeed by +5 = +2 infamy, succeed by +10 = +3 infamy. failure = no change, just the day wasted.
  • Can only gain 5 points of Infamy/Disrepute per port. Resets via new infamy threshold.

Infamy Check: A Bluff, Intimidate, or Perform check made to gain Infamy and Disrepute. The DC of this check equals 15 + twice the group’s average character level. Spending plunder grants bonuses on this check.

  • Before making an Infamy check for the day, the party can choose to spend plunder to influence the result. Every point of plunder expended adds a +2 bonus to the character’s skill check to earn Infamy. The party can choose to spend as much plunder as it wants to influence this check. Additionally, if a PC fails an Infamy check, the party can choose to spend 3 points of plunder to immediately reroll the check. The party may only make one reroll attempt per day, and spend the plunder even if the second attempt fails—some people just aren’t impressed no matter how much loot you throw at them.

Infamy Threshold: Ranges measured in Infamy. Upon achieving new Infamy thresholds, additional impositions become available for purchase.

Impositions: Incredible deeds and outrageous acts that grant the PCs a variety of benefits or impose crippling consequences on their victims. Higher tier impositions become available as PCs reach higher Infamy thresholds.

Plunder: An approximation of valuable but non-useful cargo. One point of plunder is worth about 1,000 gp, and takes up 10 tons of cargo capacity, unless otherwise noted.