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On nights when Whalebone Pilk and his ghost ship Deathknell take to the waters, none are safe on the Fever Sea. Crewed by a company of brine zombies (the undead remnants of the ship’s original crew) and captained by Pilk himself, an undead abomination capable of stealing the very breath from the body of a living soul, the Deathknell is a ragged, mud-choked Magnimarian whaler that looks like it has spent years at the bottom of the sea.

No one knows how Captain Pilk chooses his victims during his infrequent jaunts upon the waves—perhaps it is nothing more than a chance encounter—but once he selects his target, the hunt always plays out the same. When first sighted, the Deathknell is always some distance off, difficult to identify and not overtly threatening, but those who witness it feel its unnatural aura of menace, and the sound of its clanking ship’s bell carrying across the water never fails to unnerve those that hear it.

For 3 nights the Deathknell stalks its prey, the ship getting ever closer and always accompanied by the sound of its raspy bell, until the third night when Captain Pilk attacks and attempts to board his victims’ vessel with his deathly crew. Those who stay to face this rush of cutlass-wielding undeath find themselves overwhelmed and taken below to the processing hold, where their f lesh is stripped from their bodies for its blubber and is consumed by the crew in a ghoulish feast. The victims’ still-living bodies are then beheaded before the ship’s bell, their souls becoming one with the ship to fuel it in its eternal hunt.