Session 0
Lines/Veils, X-Card Etc
https://goldenlassogames.com/tools
Yups/Nopes
Separate from lines/veils, this is more story, character elements, like "No space vampires" or "yes space vampires, and they must sparkle." Its okay to pass
How to do Everything (Fiction First)
Describe what you want to do
Do you have an Aspect that says you can do it? You probably do it.
Sometimes, what you are trying to do part of some conflict and you are opposed. Roll Dice, describe the result.
You do stuff through skills. You boost your skills and do re-rolls by invoking aspects. One way to invoke aspects is to spend Fate Points.
The Dice and how they work
https://fate-srd.com/fate-condensed/taking-action-rolling-dice
"Shifts" are the difference between the number you needed and the number your rolled. Mostly having one shift is enough to get what you want. Sometimes, like in combat, you want more.
Character Creation
Initial, Good To Start
- High Concept
- Who You Are
- Always True
- Top three skills Skill List and Skill Descriptions
Complete Character
Everything in Character Creation
What you can do with Aspects (Invoking)
- Spend Fate Points (+2 to do something, re-roll bad rolls)
- Establish Facts
Aspects can change at the end of each session. The High Concept, less so.
Additional Uses of Fate Points
- Compel another through their trouble or other aspect
- Resist a Compel
What you can do with skills
- Overcome (An Obstacle)
- Create Advantage
- Attack (An Opponent)
- Defend (Resist,etc)
Outcomes:
- Success with Style
- Success
- Boosts/Shifts
- Success at Cost
- Failure
- Shifts
Extras, Equipment and Gear
The ECS Infinity is well equipped and contains almost anything a starting colony could need to establish an independent colony, and the technology to allow crews to explore and adapt to a variety of challenging ecosystems.
The ECS Infinity was made to handle the many eventualities that could come with colonizing a habitable planet. It also has probes and landers to investigate planetary surfaces.
This can include:
| Protective Clothing, including hazard and EVA suits | Breathing Masks | Swimming Gear |
| Tools | Farm Equipment | Fishing Gear |
| Landing Shuttle | Portable Shelters | Rafts |
Colonists can assume to be in radio communication with each other while on the ship, and explorers would have equipment to be able to maintain Average communication with boosters in landing and ground craft. Video communication is possible, but that is even more tempermental than voice communication.
Etc. The hard part is getting it planetside. Some of the heaviest equipment was not meant to come back up to the ship once landed.
As far as we know, we are alone in the galaxy. So weapons like swords wouldn't exist, though machetes would. The same goes for firearms. There are weapons for hunting and possibly tactical gear for providing policing for a colony.
Phase Trio
How Conflicts Work
- Attack/Defend
- Helping
- Stress/Consequences
- The Joy and Power of Concession
Where Stuff Is and Where We Play (Currently)
The Discord
The Faintest Star Discord Channel
Provides the Voice Channel, too.
Fari.app
Using the blank character sheet. Online game URL will change each time its started. So that will be provided in the Discord Channel (above)
XCard Implementation (Check if players can create index cards)
This site
https://kanka.io/en-US/campaign/53997
The Fate SRD
Fate-srd site. Remember we are using Fate-condensed rules.