Standard Racial Traits
- Ability Score Modifiers: (RACE)
characters gain a +2 racial bonus to Dexterity, and one mental stat of their choice. (2 RP)
- Type: (RACE) are the Animal type. (2 RP)
- Size:
(RACE)are Tiny creatures, and gain a +2 size bonus to Dexterity and a
–2 size penalty to Strength. Tiny races gain a +2 size bonus to their
AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver
checks and to their CMD, and a +8 size bonus on Stealth checks. Tiny
characters take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of
these characters can fit into a single square. Tiny races typically
have a natural reach of 0 feet, meaning they can’t reach into adjacent
squares. They must enter an opponent’s square to attack it in melee.
This provokes an attack of opportunity from the opponent. Since they
have no natural reach, they do not threaten the squares around them.
Other creatures can move through those squares without provoking attacks
of opportunity. Tiny creatures typically cannot flank an enemy. (4 RP)
- Base Speed: (RACE) have a base speed of 30 feet. (0 RP)
- Languages:
(RACE) speak (LANGUAGE) and one extra language of your choice. (RACE LANGUAGE INFO). (RACE)
with high Intelligence scores can learn any languages they want (except
Druidic and other secret languages). Do note that as creatures of the
Animal type, if they learn languages spoken by humanoids, they are
physically incapable of speaking those languages without some sort of
magical aid. (1 RP)
Offense Racial Traits
- Natural Attack: (RACE) gain a primary bite attack that deals damage according to their size (1d6 for a medium creature.) (1 RP)
Senses Racial Traits
- Low-Light Vision. (RACE) can see twice as far as humans in conditions of dim light. (1 RP)
Other Traits:
- Quadruped: (RACE) walk on all fours and have no arms - much less thumbs - with which to use weapons. Felines gain a +4 racial bonus to CMD against trip attempts, and take a -4 penalty with man-made weapons, even ones they are trained in, unless they take a Weapon Focus feat. (0 RP)
Alternate Racial Traits
Ability Racial Traits
Defense Racial Traits
Feat and Skill Racial Traits
Magical Racial Traits
Movement Racial Traits
Offense Racial Traits
Size Racial Traits