Your goat character has a variety of abilities that come with being a goat!
- Ability Score Increase: Your Constitution score increases by 1.
- Age: While no one is quite sure how long an awakened animal (of any species) lives for, goats typically reach adulthood around 12 to 15 months old and live to be about 15 or 16 years old, though some live much longer!
- Alignment: No animal as devoted to scrambling around mountainsides and butting people who annoy them could ever be described as anything but chaotic, and goats tend towards this alignment. Despite this, they’re fiercely loyal to their friends and family, and are typically good aligned.
- Size: Goats tend to average around 3 feet in height, approximately. Your size is Small.
- Speed: Your base walking speed is 30 feet.
- Horns: Most goats possess some form of horns, and you are no exception. Two sharp bone horns protrude from your skull—though how ornate they are, we leave up to you! You have a natural butting attack. This deals 1d6 + your Strength modifier bludgeoning damage. This increases to 1d8 + your Strength modifier at level 5, 1d10 + your Strength modifier at level 10, and 1d12 + your Strength modifier at level 15.
- Keen Senses: You have proficiency in the Perception skill.
- Stubborn: Goats do precisely what they want, when they want, and how they want. You have advantage on Charisma saves against any spells which attempt to charm or manipulate you.
- Troll Terror: We all know the story about the troll on the bridge and what happened when the troll encountered three different goats. The trolls, and other giant species, certainly do. When encountering a group of giants for the first time, the giants must succeed on a DC 12 Wisdom saving throw or be afflicted with the fear condition.
- Languages: You can speak, read, and write Common and Goatish—a language of bleats and headbutts known only to goats and only spoken by those with exceptionally tough skulls!