Its name is far too whimsical for the reality it scarcely
describes. Surrounded by mists, storms, and seas high
enough to fling whales into passing boats, the Faraway Sea
is impassable. You can’t go through it, only around it. The
maelstrom covering the Faraway Sea is twenty-six miles in
length and fourteen miles across. The storms never abate,
never relent, never retreat. The only part of the Faraway
Sea not entirely consumed by the night-dark clouds is a
small patch where the islands appear before circling off
again into the chaos of rain and lightning. Eventually, they
return. Perhaps in a month, perhaps not for years. There’re
few rules about such things, and, even after years of study,
the Observatory is no closer to guessing why some islands
appear more regularly than others.
Within the mass of permanent clouds, behind the constant
illumination of the lightning, beyond the surging of the
sea itself, lies the rift—a schism in space and time, a place
where reality ends and the raw chaos of creation seethes
and shifts and spits. It’s from this rift the islands originally
emerged, or so they say. The energy of the gods themselves
pours out of the rift and into the sea and is moulded
before being added to the infinite carousel of islands,
endlessly orbiting.
The rift, however, is mostly a theory. No one has ever
actually, definitively, and verifiably seen it. After all, the
luck required to gaze upon a magical maelstrom of that size
and first return and second be sane and whole enough to
speak about it… Let’s just say the luck you’d need would be
substantial. Scholars and scientists from the Observatory
take a trip out to the fringes of the Faraway Sea frequently;
they measure the storm, gauging its anger and its scale
(apparently the storm grows angriest just before an island is
about to appear), and attempt to gain some understanding
of the means by which the fluctuations of magic in the
storm create the islands and rotate them like a magician
spinning plates.
No one knows what created either the rift or the Faraway
Sea. Instead, there is endless rumour and supposition—
some of it thoughtful, almost plausible, and some of it crazy
enough to provoke outright laughter in those who hear
it. To some, the rift is the mouth (or some other exposed
anatomical portion) of a god. Left mute by some cosmic
tragedy, the god pours their power out in this fashion,
spewing their fury into the world. To those less predisposed
to romantic notions—most of the Observatory, if we’re
honest—the rift is a split between planes of existence most
likely, they claim, caused by some vast magical undertaking
in the distant past.
These scholars (with the relentless logic of their learned
kind) point to the Isle of Dogs, just off the shore of Gullet
Cove. Another island, wrapped in impenetrable storm
and fog, save for one week in the year, the Isle of Dogs
bares much resemblance to those of the Faraway Sea.
The prevailing theory of the cause of the Isle of Dogs
predicament is the hubris of the elves who first built Gullet
Cove. Magical experiments led to all manner of strangeness
and chaos in that ancient city, most spectacularly when
a chunk of the shore was torn free and cast into the sea,
bound up in storms. The parallel between the Faraway
Sea and the Isle of Dogs has captivated the scientists of
the Observatory, though no definitive link between the
two exists. It’s thought the elves might have been trying to
replicate the conditions responsible for the Faraway Sea,
inadvertently succeeding in producing a miniature version
rather than a source of almost-infinite power.
For hundreds of years, different civilisations have flocked
to the rift, attempting to divine its secrets. The islands were,
at first, considered something of a novelty. Some became
inhabited, for each island within the rift is protected from
the storms, shielded in its own little bubble. These island
communities grew, trading with the curious and then
vanishing again, safe and insulated from the pandemonium
of the world. Of course, sometimes, when these islands
emerged again, those communities were gone—some torn
apart from within, some from without—but many thrived.
Soon, Flotsam and Jetsam emerged mirroring these island
communities but also enabling the Observatory to begin
tracking the fluctuations of the storm.
Over time, the Observatory became conscious of the
strange treasures occasionally discovered on the islands—
the genius loci. The gewgaws and trinkets, apparently so
innocuous, and yet steeped in power, rapidly became an
equal focus of research. Perhaps, it was reasoned, the true
mystery of the Faraway Sea might be contained in these
items that are disgorged by the storm itself. Thus far, there’s
been no convenient resolution, no single answer, only
deeper mysteries.
Are the genius loci made as the islands are, in that same
moment of creation? Do they, instead, form over time,
crystallising into being as the island’s identity takes shape?
There is still no clear information on such matters. The
only certainty is that the genius loci contain some fragment
or trace of the enormous magical energy contained in
the rift. It’s speculated, by some, that the genius loci might
form some sort of message, if properly interpreted. The
mysterious monolith in the centre of Flotsam is often
pointed to as proof of such claims. No one knows where
the monolith came from, who set it up, or even when it
was placed there. Some assert the town was built around it,
others that it arrived much later, and still others maintain
the whole thing is a hoax. No one is quite sure.