Level
Current Level
18.0 (Need to add +1 level still 8-28-21)
S.P.E.C.I.A.L.
Strength (ST)
2
Perception (PE)
5 (6)
Endurance (EN)
4
Charisma (CH)
7 (8)
Intelligence (IN)
4
Agility (AG)
9
Luck (LK)
9
Skills
Small Guns
100
Big Guns
14
Unarmed
15
Melee
11
Throwing
27
Explosives
17 (19)
Medicine
15
Sneak
25
Lockpick
17
Science
15
Repair
15
Pilot
68
Speech
89 (93)
Survival
15
Starting Stats
Starting Hit Points
24
Hit Points Per Level
4
Skill Points Per Level
6
Action Points (AP)
9
Carry Weight (CW)
75
Sequence (SQ)
+10
Melee Damage (MD)
2
Critical Chance (Crit %)
9
Heal Rate (HR)
4
Posion Res.
20
Radiation Res.
8
Electricity Res.
30% (As a Human)
Gas Res.
0/0
Implant Endurance (IE)
4
Perks
Weapon-Handling-1
Rank 1: +5 ST for meeting the Minimum Strength (MinST) requirement on all weapons.
Bard-of-the-Wastes-1
Rank 1: Give nearby allies a +5 bonus to skill checks. (Must sing.)
Bard-of-the-Wastes-2
Rank 2: Give nearby allies a +10 bonus to skill checks. (Must sing.)
Gun-Fu-1
Rank 1: -1 AP cost to all gun related actions. (ex: Drawing, Holstering, Reloading, Shooting, etc...)
Gun-Fu-2
Rank 2: -1 more AP cost to all gun related actions. (-2 total)
Finesse-1
Rank 1: Add your Agility (AG) to your Base Critical % Chance.
Finesse-2
Rank 2: Gain a +2 when rolling for critical effect!
Richochet
Rank 1: Enemy ranged attacks that hit you have a chance to ricochet to another enemy instead. Weird how that works. (Crit+AT)
Mysterious Stranger
Rank 1: A Mysterious Stranger will occasionally come to your aid in combat.
Action Boy
Rank 1: Gain +3 Action Points (AP).
Leveling-Up-Log
Skills per level = 5+ 1/2INT (don't count first level)
Starting Level: 15. 98 Skills (14*7)
Small Guns: added 61 (total 100)
Pilot: added 8 (total 50)
Speech: added 29 (total 65)
Level 16: added 4 to Speech (69), 3 to Pilot (53)
Level 17 added 4 to Speech (73), 3 to Pilot (56)
Level 18 added 4 to speech (77), 3 to Pilot (59)
Level 19 added 4 to speech (81), 3 to Pilot (62)
Level 20 added 4 to speech (85), 3 to Pilot (65)
Level 21 added 4 to speech, (89) 3 to Pilot (68)
Base Skills
Small Guns (Agx2)+2+(lk/2) 24+15 (tag) 39
Big Guns
Unarmed
Melee
Medicine
Sneak
Lockpick
Traps
Science
Repair
Pilot
Speech
Survival
Games
Carry Weight= STx25
Sequence=PE+AG
Melee Damage= ST-5 (Minimum of 1)
Critical % Chance= Luck
Poison Resistance= ENx5
Resistance= ENx2
Electricity Resistance= 30% (as a Human)
Gas Res.= 0/0 (Contact Gas/Inhalant Gas)
Heal Rate= 1/3 EN (round down, minimum 1)
HP/Level= EN+3
SkillPts/Level= Intelligence
starting hp end*2 +str +15 =25
Starting Level: 15. 98 Skills (14*7)
Small Guns: added 61 (total 100)
Pilot: added 8 (total 50)
Speech: added 29 (total 65)
Level 16: added 4 to Speech (69), 3 to Pilot (53)
Level 17 added 4 to Speech (73), 3 to Pilot (56)
Level 18 added 4 to speech (77), 3 to Pilot (59)
Level 19 added 4 to speech (81), 3 to Pilot (62)
Level 20 added 4 to speech (85), 3 to Pilot (65)
Level 21 added 4 to speech, (89) 3 to Pilot (68)
Base Skills
Small Guns (Agx2)+2+(lk/2) 24+15 (tag) 39
Big Guns
Unarmed
Melee
Medicine
Sneak
Lockpick
Traps
Science
Repair
Pilot
Speech
Survival
Games
Carry Weight= STx25
Sequence=PE+AG
Melee Damage= ST-5 (Minimum of 1)
Critical % Chance= Luck
Poison Resistance= ENx5
Resistance= ENx2
Electricity Resistance= 30% (as a Human)
Gas Res.= 0/0 (Contact Gas/Inhalant Gas)
Heal Rate= 1/3 EN (round down, minimum 1)
HP/Level= EN+3
SkillPts/Level= Intelligence
starting hp end*2 +str +15 =25
Combat Tab
Hit Points (Current/Total)
=24+4
Action Points (Current/Total)
10/10
Armour Class (AC)
9%
Right Hand
Item currently held in hand.
Left Hand
Item currently held in hand.
Head Crippled?
Right Arm Crippled?
Left Arm Crippled?
Torso Crippled?
Right Leg Crippled?
Left Leg Crippled?
Am I on Fire?
Effects Reference
Fire Damage
1d6 DAM x (# of rounds on fire)
Crippled Limb Effects
Head: (-4 PE/as Darkness)
Torso: (-2 AG, -2 EN)
Right/Left Arm: (Crippled/-1 AG)
Right/Left Leg: (x2 movement cost)
~Pages:41-42 Rules2.0~
Torso: (-2 AG, -2 EN)
Right/Left Arm: (Crippled/-1 AG)
Right/Left Leg: (x2 movement cost)
~Pages:41-42 Rules2.0~
Dehydration
Day 1 Minor Dehydration: (-1 EN)
Day 2 Major Dehydration: (-2 EN, -1 PE)
Day 3 Advanced Dehydration: (-3 EN, -2 PE, -2 AG)
Day 4 Death (Yes you really die.)
Day 2 Major Dehydration: (-2 EN, -1 PE)
Day 3 Advanced Dehydration: (-3 EN, -2 PE, -2 AG)
Day 4 Death (Yes you really die.)
Starvation
Day 1 Minor Starvation: (-1 ST)
Day 2 Major Starvation: (-2 ST, -1 CH)
Day 3 Advanced Starvation: (-3 ST, -2 CH, -1 PE)
Day 4 Deadly Starvation: Death (Yep again)
Day 2 Major Starvation: (-2 ST, -1 CH)
Day 3 Advanced Starvation: (-3 ST, -2 CH, -1 PE)
Day 4 Deadly Starvation: Death (Yep again)
Sleep Deprivation
Day 1 Minor Sleep Deprivation: (-1 AG)
Day 2 Major Sleep Deprivation: (-2 AG, -1 IN)
Day 3 Advanced Sleep Deprivation: (-3 AG, -2 IN, -1EN)
Day 4 Deadly Sleep Deprivation: Death
Day 2 Major Sleep Deprivation: (-2 AG, -1 IN)
Day 3 Advanced Sleep Deprivation: (-3 AG, -2 IN, -1EN)
Day 4 Deadly Sleep Deprivation: Death
Radiation Sickness
Minor Radiation Sickness: You are nauseous. (-1 EN, -1AG)
Major Radiation Sickness: You can't stop vomiting. (-2 EN, -2 AG, -2 ST)
Advanced Radiation Sickness: Hair and skin fall off. (-3 EN, -3 AG, -3 ST, -3 CH)
Deadly Radiation Sickness: Some call it the Phantom Death... 'Cause that's what it is. You can't see it, you can't hear it, you can't even smell it. It basically builds up in your system. You never feel it until it's too late. -Jake
Major Radiation Sickness: You can't stop vomiting. (-2 EN, -2 AG, -2 ST)
Advanced Radiation Sickness: Hair and skin fall off. (-3 EN, -3 AG, -3 ST, -3 CH)
Deadly Radiation Sickness: Some call it the Phantom Death... 'Cause that's what it is. You can't see it, you can't hear it, you can't even smell it. It basically builds up in your system. You never feel it until it's too late. -Jake