Your wounds heal quickly. This trait comes in two levels:

Rapid Healing: Whenever you roll to recover lost HP or to see if you can get over a crippling injury, you get +5 to your effective HT. Prerequisite: HT 10+. 5 points.

Very Rapid Healing: As above, but when you roll to recover lost HT, a successful HT roll means you heal two HP, not one. Prerequisite: HT 12+. 15 points.

Note that this advantage does not hasten recovery from the
short-term effects of injury, such as stunning and knockout; get
Recovery (p. 80) for that

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