You  have  trouble  focusing  on  any-thing  not  of  immediate  interest.  You have  -5  on  all  IQ  and  IQ-based  skill rolls,  save  those  for  the  task  you  are currently   concentrating   on.   If   no engaging  task  or  topic  presents  itself, your attention will drift to more interesting  matters  in  five  minutes,  and you  will  ignore  your  immediate  surroundings  until  something  catches your  attention  and  brings  you  back. Once adrift in your own thoughts, you must   roll   against   Perception-5   unorder to notice any event short of personal physical injury. You  may  attempt  to  rivet  your attention  on  a  boring  topic  through sheer strength of will. To do so, make a Will-5  roll  once  every  five  minutes. "Boring  topics”  include  small  talk, repetitive  manual  tasks,  guard  duty, driving on an empty highway . . .Absent-minded   individuals   also tend to forget trivial tasks (like paying the bills) and items (like car keys and checkbooks).  Whenever  it  becomes important  that  you  have  performed such  a  task  or  brought  such  an  item, the  GM  should  call  for  a  roll  againstIQ-2.  On  a  failure,  this  detail  slipped your attention.

Example: An absent-minded detective is in a shootout. He was involved in gunplay earlier in the day, in which he  fired  four  rounds,  so  the  GM  calls for an IQ-2 roll. The detective fails the roll, and discovers too late that he for-got  to  reload  his  weapon,  so  his revolver has only two bullets left!

This is the classic disadvantage for eccentric geniuses.

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