You    are    an    alcohol    addict. Alcoholism  uses  the  Addiction  rules.  It  is  cheap,  incapacitating, and usually legal, so it would normally  be  a  -10-point  Addiction.  But  it  is also insidious; therefore,  it  is  worth-15 points – or -20 points if it is illegal.

Most of the time, you may confine your  drinking  to  the  evenings,  and therefore function normally (for game purposes). However, any time you are in  the  presence  of  alcohol,  you  must roll vs. Will to avoid partaking. A failed roll means you go on a “binge” lasting 2d hours, followed by a hangover; see Drinking  and  Intoxication  (p.  439). Alcoholics  on  a  binge  are  characterized  by  sudden  mood  swings  –  from extreme friendliness to extreme hostility  –  and  may  attack  friends,  talk  too freely, or make other mistakes.

The other drawback of Alcoholism is  that  it  is  hard  to  get  rid  of.  Should you  manage  to  “withdraw,”  you  no longer need to drink daily . . . but you must still make a Will+4 roll whenever you  are  in  the  presence  of  alcohol.  A failed roll does not reinstate the addiction,  but  does  set  off  a  binge.  (Three binges  in  a  week  will reinstate  the addiction.)  Thus,  there  is  no  normal way to “buy off” this disadvantage.

Continued  Alcoholism  will  steal your  abilities.  You  must  roll  yearly against  HT+2  until  you  withdraw. Failure  means  you  lose  a  level  from one of your four basic attributes – roll randomly to determine which.

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