You want to see your foes dead. In battle,  you  must  go  for  killing  blows, and put in an extra shot to make sure of  a  downed  foe.  You  must  make  a self-control roll whenever you need to accept  a  surrender,  evade  a  sentry, take  a  prisoner,  etc.  If  you  fail,  you attempt to kill your foe instead – even if  that  means  breaking  the  law,  com-promising  stealth,  wasting  ammo,  or violating  orders.  Out  of  combat,  you never forget that a foe is a foe.

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Full Text

You want to see your foes dead. In battle,  you  must  go  for  killing  blows, and put in an extra shot to make sure of  a  downed  foe.  You  must  make  a self-control roll whenever you need to accept  a  surrender,  evade  a  sentry, take  a  prisoner,  etc.  If  you  fail,  you attempt to kill your foe instead – even if  that  means  breaking  the  law,  com-promising  stealth,  wasting  ammo,  or violating  orders.  Out  of  combat,  you never forget that a foe is a foe.

This may seem a truly evil trait, but many  fictional  heroes  suffer  from  it. The  hero  is  not  a  fiend  or  sadist;  his animosity  is  limited  to  “legitimate” enemies, be they criminals, enemy soldiers,  or  feuding  clansmen.  He  often has  a  good  reason  for  feeling  as  he does.  And,  in  an  ordinary  tavern brawl, he would use his fists like any-one else. On the other hand, a gladiator or duelist with Bloodlust would be very  unpopular,  a  policeman  would soon  be  up  on  charges,  and  a  soldier would risk a court-martial.