If you are interested in an alternate form, please work closely with the GMs.
You can physically change into one or more forms different from your native form. To shift between forms, you must concentrate for 10 seconds. To speed this up, add the Reduced Time enhancement.
Fatigue, injury, crippling, and afflictions carry over between forms – although HP and FP losses scale in proportion to the HP and FP of the form. For instance, if you suffer 10 HP of damage and a broken leg in a form that has 20 HP, you will have 5 HP of damage and a broken leg when you switch to a form that has only 10 HP.
If you are knocked out or killed, you immediately revert to your native form (which will also be unconscious or dead). In addition, you must specify a single, reasonably common external influence that can force you to return to your native form against your will. This should suit the advantage’s origin: a Dispel Magic spell if your ability is magical, etc.
Alternate forms can be just about anything. If you would like an animal form, stat blocks for animals in Dungeon Fantasy LINK NEEDED!!!
While you are shifted, your racial template is replaced with that of the alternate form's. Personal traits (including all attribute levels, advantages, disadvantages, and skills bought over and above racial norms) remain intact, although your skill levels are affected by changes to the controlling attribute scores. If the Alternate Form’s racial template has traits that conflict with your personal traits, the traits of your Alternate Form take precedence.
If you have a single Alternate Form, it costs 15 points for a racial template worth no more than your native racial template. A more powerful form costs 15 points plus 90% of the difference in cost between your native template and that of your Alternate Form.
If you have multiple forms, pay full cost for the most expensive form. The less powerful Alternate Forms cost a flat 15 points apiece. Minimum cost per form is still 15 points.
Special Enhancements and Limitations
- Reduced Time: Each level halves the time required to use the ability (round up). Once time is reduced to one second, a further level of Reduced Time makes the ability instantaneous – using it is a free action. +20% per level.
- Accessibility: Accessibility is a catchall limitation you can use to cover any restriction not specifically defined elsewhere. The reduction in cost varies, please work with the GMs.
- Costs Fatigue: It costs FP to shift into your animal form. This is worth -5% per FP per use. As your character grows, you can buy this down.
- Limited Use: You can only assume your animal form for a amount of time per day, spent in 10-minute increments. As your character grows, you can buy this up. 10 minutes is -40%. 20 minutes is -30%. 4 minutes is -20%. 100 minutes is -10%.
- Nature Pact: your shifting only works if ahdere to self-imposed mental disadvantage related to nature (for example, Sense of Duty). Each point of this disadvantage reduces the cost of alternate form by 1%. For example, if your Vow (protect nature) is worth -10 points, then reduce the cost of Alternate Form by 10%.
- Takes Recharge: Once you assume one of your alternate forms, you cannot do so again for a certain amount of time. 20 seconds is -10%. 1 minute is worth -20%. 1 hour is worth -30%.
- Temporary Disadvantage: When you assume your animal form, you gain an additional disadvantage. his limitation is worth -1% per point the temporary disadvantages are worth, to a maximum of -80%. The point break due to Temporary Disadvantage cannot exceed 80% of the value of the original disadvantage.
- Tied to item: you must attune an to an item in order to make this ability work. It can only be stolen by stealth or trickery. A person who posesses this item and knows what it is can now use your ability. The exact item is up to you, but make sure it is something that can be stolen with a quick contest of DX. If your item is lost or stolen, you can attune a new one, which removes the magical properties of the old one with a ritual that takes 1 hour in a quiet, natural setting. -30%