Alternate Form (cat)
You can concentrate for 10 seconds in order to transform into a cat. You have black fur, pointed ears, and a white marking on your chest. The cat form keeps the same weight as your humanoid form, and is about the height of a large dog. Your traits and numbers all remain the same, but you also gain: Darkvision, Sharp Claws, Sharp Teeth, DX+2, Talent (brawling, jumping, climbing, survival, tracking) +2, Quadruped, Cannot Speak, No Fine Manipulators, Social Stigma (Animal), Horizontal, and Headpats: (The first time someone tells you a secret because they think you are an animal that doesn't understand, gain Leverage on them. The first time someone pets your animal form and you enjoy it, give them Leverage. The first time someone admires your animal form, gain Leverage on them.)Catfall
You subtract five yards from a fall automatically (treat this as an automatic Acrobatics success – don’t check again for it). In addition, a successful DX roll halves damage from any fall (see p. 32). To enjoy these benefits, your limbs must be unbound and your body free to twist as you fall.Speak with Felines
You can converse with felines. The quality of information you receive depends on the beast’s IQ and the GM’s decision on what the animal has to say. It takes one minute to ask one question and get the answer – if the animal decides to speak at all. The GM may require a reaction roll (+2 to reactions if you offer food).Feth Fiada
This advantage is only available to those with faerie blood.
You can become invisible at will, but with the following limitations:
- You must stand very still and close your eyes for three seconds to activate this ability.
- You are always visible to faeries and those with Second Sight.
- If you are in someone's line of sight when you activate this ability to become invisible, they can still see you.
- This ability functions as Glamour for the purposes of being dispelled.
- There are other ways to see through it. (Hidden Lore (Faeries))
This ability comes with Second Sight, you don't have to purchase it separately.
- Unaging
- Glamour 1
A Promise Is A Promise
YA Promise is a Promise: Whenever someone makes a promise to you (including if it's a deal), they gain a character point. Whenever someone breaks their word to you, you immediaetly know. You gain a character point, Leverage on them, and take +2 to your next roll to get vengeance.Pointed Ears
When someone catches a glimpse of you out of the corner of their eye, they could have sworn you have pointed ears.
When encountering you with your ears uncovered for the first time, a person may roll against Per-2. On a fail, they don't notice. On a success, they briefly notice, but only out of the corner of their eye. On a critical success, they can see your pointed ears even when looking straight at you.
If you confirm for someone that your ears are pointed, or if they learn of your Sidhe blood, they can see them permanently.
Capricious
Your moods are totally unpredictable. One minute you are happy and laughing, the next you are ferociously angry or burst into tears. People who know you are extremely wary around you, since they do not know how you will react to anything they do or say, so they react to you at -2. If you are in a position of authority, or have the power to get your own way due to physical or magical power, your subordinates are afraid of you and react at -4.
In any stressful or emotionally-charged situation, roll 1d. On an even number, your emotions stay the same. On an odd roll, your emotions become completely different. You may also make this roll whenever you see fit, and the GM can ask for it at any time.
Small
You are physically quite small, below average when compared to most humans. Your height is under 5 feet and your weight is under 120lbs. This gives you -2 ST when you resist knockback. You get -2 to Disguise and Shadowing. Your HT may not be above 14.Curious
You are naturally very inquisitive. This is not the curiosity that affects all PCs (“What’s in that cave? Where did the flying saucer come from?”), but the real thing (“What happens if I push this button?”).
Make a self-control roll when presented with an interesting item or situation. If you fail, you examine it even if you know it could be dangerous. Good roleplayers won’t try to make this roll very often . . .
Cold Iron: Vulnerability Cold x3, and Revulsion
You take extra damage from cold iron. Whenever an attack made with a cold iron weapon hits you, the GM applies a special wounding multiplier of x3 to the damage that penetrates your DR. Regular wounding multipliers (for cutting, impaling, etc.) further multiply the damage.
Whenever you come in contact with it, you must immediately make a HT roll. On a failure, you are at -5 to all skills and attributes for the next 10 minutes. If you ingest it, you are at -5 to attributes and -10 to all skills and Sense rolls for 10 minutes.Extra Sleep
You need a total of 10 hours of sleep per day. You love naps!Secret / Social Stigma
It's inadvisable to announce your nature in the human settlements.Numbers
Per +1, Will +1, Talent +2 ( Camoflage, Climbing, Naturalist, Stealth, Survival, Tracking )