1. Abilities

Cambion Abilities

  • Magery 0 + Sorcery 1You have innate magic in your blood. The type is your choice!
  • Language TalentYou have a knack for languages. When you learn a language at a comprehension level above None, you automatically function at the next higher level.
  • DarkvisionYou can see perfectly well even without any light whatsoever, but you can only see in color if there's light. 
  • Aura of Apparently EvilFunctions  and  detects  as  Evil,  regardless  of  true morality, whether this helps (“Enter, Son of Lucifer!”) or hinders  (“Only  injures  beings  of  true  Evil”).
  • Spirit EmpathyYou are in tune with spirits, and receive the benefits of Empathy when dealing with them. You can get a feeling for the general intentions of any spirit you encounter by making a successful IQ roll. As well, your Influence skills (Diplomacy, Sex Appeal, etc.) work normally on spirits, which sets you aside from most mortals. Spirit Empathy does not prevent evil or mischievous spirits from seeking to harm you, but at the GM’s option, it might make it easier to detect and counter their plots.
  • FitYou get +1 to all HT rolls (to stay conscious, avoid death, resist disease or poison, etc.). This does not improve your HT attribute or HT based skills! You also recover FP at twice the normal rate.
  • LecherousnessYou have an unusually strong desire for romance. Make a self-control roll whenever in more than the briefest contact with an appealing member of the sex you find attractive. If they are very attractive, give yourself -5.  If they are drop-dead gorgeous beyond belief, give yourself -10. If you fail, you must make a “pass,” using whatever wiles and skills you can bring to bear.
  • Supernatural FeaturesYour body temperature runs high, and you're always warm to the touch. Other than that, the look of your supernatural features is up to you, but it should be subtle, and you should be able to pass for human unless someone takes a closer look. Perhaps you have a subtle glow to your eyes, or a halo, that can only be seen in darkness or very dim light. If you want to appear more supernatural than that, you may take an additional Supernatural Features disadvantage.
  • Frightens AnimalsAnimals react to you with fear and aggression. Horses do not permit you to ride them, dogs shy away from you or attack savagely, and your mere scent is enough to panic most creatures. You get -4 on all reaction rolls made by animals. Anyone who sees how animals react to you – and those with Animal Empathy – reacts to you at -1. Note that guards or police with guard animals, “sniffer” dogs, etc. decide how to deal with you based on the animal’s reaction roll, not their own! Observers get +1 on all rolls to deduce your secret!
  • Weakness (blessed areas)If you ever find yourself in an area that is blessed or of high sanctity to Good gods, you take 1d damage per minute.
  • Social Stigma -or- SecretThis depends on how obviously demonic you are.  If you can pass for human, take Secret.  If not, take Social Stigma.
  • NumbersDR+1, DX+1
  • Compelled by True Name

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