Magery 0 and Wish Only Magery 3
You have Magery 3; it only applies when you are using spells in pursuit of granting a wish.Wild Talent, Wish Only
Once per scene, when it would help you grant a wish, you can simply do things without knowing how. Once per game session per level of this advantage, you may attempt a roll against any skill, using your score in the appropriate attribute: IQ for IQ-based skills, DX for DX-based skills, etc. You do not incur any default penalties, but situational and equipment modifiers apply normally, as do any modifiers for advantages or disadvantages. Wild Talent does apply to skills that normally have no default, provided you meet any advantage requirements. For instance, you could cast unknown magic spells provided you had Magery. Wild Talent has no effect on skills you already know.Answer the Call
When someone spends a point of Leverage to call out to you, you can choose to roll versus Will to instantly go to them. After rolling, but before results are determined, you can spend any number of Leverage that you have on them to improve your roll (+1 per Leverage). On a critical fail, you have a mishap determined by the GM. On a fail, you don't manage to go anywhere. On a success, you appear at their side. On a critical success, you arrive and then take up to two seconds to assess the situation, and then you can immediately take them back to where you were. Unless you get a critical success, the amount of objects/people you can take with you is limited by your Basic Lift.Empathy
You have a “feeling” for people. When you first meet someone – or are reunited after an absence – you may ask the GM to roll against your IQ. He will tell you what you “feel” about that person. On a failed IQ roll, he will lie! You also get a +3 to Detect Lies.Your Wish Is My Command
When your Master makes a wish, they gain a character point. When you grant the wish, gain a character point and Leverage on your master.Lamp
You have a "Lamp" (which could be any appropriately-sized object of your choosing) that you call home. You, and only you, can go inside, where you have a simple bedroom. You can bring in and take out posessions up to your Basic Lift. Your Master can summon you out of it by shaking it, cleaning it, or whatever makes sense for the item. If someone steals your "Lamp," they become your new master. When you grant your third wish and change masters, the Lamp falls into the posession of your new one. You can never move or manipulate your own Lamp.Acquired Language (depends on master)
You speak Genietongue natively. The first time you hear your master speak, you gain that language natively as well. This persists until you gain a new master and hear them speak.One-College Magery 2
You have Magery 2 in the college that matches the type of Genie that you are.Duty (Qarin)
Mechanically, your Qarin is a Duty, which is a type of Disadvantage.Secret (Genie)
You may not want to go shouting out in the town square that you are a Genie that has to do everything your master wishes. If you do, and if people don't assume you're mad, then you and your current master are likely in danger! Those who seek power will likely try to steal you away for their own ends. Your Qarin still continues despite this, and you will most likely have to suffer through their three wishes before returning to another Master whom you trust.Vulnerabilty [Opposing Element, x2]
You take x2 damage from your race's opposing element.- Compelled by True Name