1. Abilities

Gargoyle Abilities

Language: SylvanYou might not know it yet, but in addition to the language you were raised with, Sylvan is in your blood.
Second Sight

You can only take this advantage with GM approval, or if it comes with a template. 

Those with Second Sight can see things hidden by Feth Fiada and changed by Seeming.  This advantage has no effect on other uses of Glamour. 

Fearlessness +2You are difficult to frighten or intimidate! Add your level of Fearlessness to your Will whenever you make a Fright Check or must resist the Intimidation skill (p. 15) or a supernatural power that induces fear. You also subtract your Fearlessness level from all Intimidation rolls made against you.
DarkvisionYou can see perfectly well in the dark, except it's not in color.
Secret / Social StigmaYou know your different and that you've never quite fit in. It could also mean trouble if the wrong sort found out.
Vulnerability: Cold Iron x2You take extra damage from cold iron. Whenever an attack made with a cold iron weapon hits you, the GM applies a special wounding multiplier of x2 to the damage that penetrates your DR. Regular wounding multipliers (for cutting, impaling, etc.) further multiply the damage.
NocturnalYou can only be active when the sun is below the horizon. This represents more than a preference for night over day! As soon as dawn starts to break, you become lethargic and sleepy. If exposed to sunlight, you turn to stone, and you are stay that way until the sun goes down. Clouds don't help; there must be a barrier between you and the sky that doesn't let light come through.
DutyBecause of a pact made by one of your ancestors, you have a duty to protect the town from evil. You feel you have a calling to do so, but you also have a supernatural compulsion. In order to do something that you know would endanger the town, you have to succeed on a Will roll. You can leave the town with no consequences, but only if you feel it's necessary for protecting it. Otherwise, you need to succeed at a Will roll to leave for more than a week, and another every week you're away. On a failure, you feel guilty and try to make reasonable arrangements to return.
DyslexiaYou have a crippling reading disability. Even simple maps and road signs are beyond you. You start with a written comprehension level of “None” in your native language. This is included in Dyslexia; you get no extra points for it. Furthermore, you may never improve your written comprehension level beyond “None” in any language. For more on language comprehension, see Language (p. 23)
NumbersPer +1, Will +1, DR +2, Talent +2 ( Camoflage, Climbing, Naturalist, Stealth, Survival, Tracking), Talent +2 (Detect Lies, Body Language, Intimidation, Observation, Shadowing, Streetwise)
Compelled by True Name

Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience for less than the cost of a fancy coffee. Become a member.