Livia's father was a Roman mage, a healer, who shipwrecked and found himself washed up on the shores of Luachmhar. He might have tried to return home, had he not fallen head over heals (see what I did there?) for the woman who found him. Livia is now a Slinger like her father before her, and spends a lot of her time studying how to put magic into objects so that others might use it. If we can find a way to power magical items and take them anywhere, we can improve life for everyone everywhere. Magic can solve any problem.
Height: 5'4''
Weight: 120 lbs
Always carries a Shepherd's Sling.
Thinks magic can solve any problem, often overlooks mundane explanations and solutions.
Dislikes bugs and creepy crawly things.
Shyness
Most attracted to men with long, smooth, dark hair.
Word count: 138
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Character Sheet
Editing the spreadsheet won't be required of players,
The familiar can be assumed to be constantly available, but if it gets far away from you, you can summon it by rolling against Will. If you succeed, it appears by your side. If you fail, you cannot try again until the next day. Some of the items described below work only when the familiar is nearby. Define "nearby" to mean "could freely reach its master within 1 minute."
Sympathy: If you are stunned, knocked out, mind-controlled, etc., your Ally is similarly affected.
Special Rapport: You are linked by a powerful psychic bond; each is aware of the other’s status and becomes badly injured if the other is killed.
Granted traits: Each familiar provides a few traits that are marked [GBF]. This means that, while the familiar is nearby, the master has these abilities. You can reduce the listed cost of the familiar by removing some of these traits, but you cannot remove Ally or Special Rapport.
Further Traits: These are extra GBF traits that you can opt to purchase with your own points at the listed costs. These have been discounted by 40%, because they only work when your familiar is nearby.
Energy Reserve: extra FP with which to cast spells. Every point of ER that you use drains 1 FP from your familiar. This ER recharges at the same rate that your familiar recovers FP; this means your ER does not recover while your familiar is unable to rest! This varies by the type of familiar and is listed in its entry as ER. If your familiar's FP increases, this number also increases automatically.
Telepathic: The familiar understands languages that the master can speak at Accented or better, but can't speak out loud. Instead, it can project its thoughts directly to its Master from up to 100 miles away. Your bond with it is so strong, that others can't imitate this signal to falsely pose as your familiar.
Grows over time: The familiar gains points along with you, but at 75%. For example, if you gain 20 points, then your familiar gains 15.
Editing the spreadsheet won't be required of players,