1. Characters

sealgair Dublin

gilady

son to the formerly great Dublin Viking clan, Sealgair was part of the troops for another raid on the isle of Luachmhar by the greater Viking clans demands. the expedition arrived at the isle when sealgair was only at the young age of 16 landing on the far side of the isle from civilization. The plan was to conquer smaller encampments before turning towards Tullach port. however the plan was destined to fail as many of the troops were unready with equipment meant for colder environment they given up on it, and as the first day ended many became prey to wild werewolves and vampires. with an original force of 200 man strong about 100 died in the first 2 weeks of the expedition but far worst came after as the force trad into a sacred area to fae the expedition members were ferocious warriors but the fae were blessed with magic and using a ritual spell cursed them to become wondering shades however sealgair had escaped before the ritual ended be it by dumb luck or the will of the gods his instincts told him to run and so he was left the last survivor of the expedition.

-athletic combat style relies on hit and runs or quick sneak attacks

-cursed by the fae to lose half of his life wondering the isle as a shadow (shadow form in day light)

-no magic of his own uses either skills honed by practice, magic items or repurposing his curse to gain some advantage 

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Notes

Sealgair

  • Shadow Impalement: sealgair's shadowy body starts to concentrates at the starting point of the attack becoming a deeper shade of black till a bulge of shadow is created and than shot out in the form of a sharp and thin spike
  • Shadow Cutter: like with shadow impalement sealgair focuses his shadowy body into one of his appendages until the shadow creates a vibration that allows the appendage to lift out of the ground and slash at someone for a single moment
  • Super Jump: stolen from the original body of the strong shadow which was one of the expedition leaders the item in question is a pair of leather boots high enough to reach almost sealgair's knees the soles of the boots are made out of rune inforced cold iron giving it incredible durability and physical enchantment to the wearer
  • Enhanced Move: same as super jump

Strong Shadow

  • Puppet: while not in use the wooden puppet looks like a crude image of a muscle bound man with many shallow cracks over it's body there are seemingly no joints in the puppets form. While in use a curtain of darkness is stretched over the form changing from its wood light yellow to purplish darkness and it's many cracks open to show many fully functioning eyes constantly alert

Shy Shadow

  • Affliction: all 3 afflictions give the afflicted a feeling of isolation as if any support lines have been stripped from them. The hallucinations caused by the incapacitating affliction are a 50% to recall a false happy memory with a close relationship in an idealized manner, the other 50% result in the worst fight the afflicted can picture with them led by a 3rd party to a safe location while given time to see self realized fears to the fate of their friends
  • Payload: if the payload is ignored the shadow remains in it's normal appearance however once someone wishes to take out an item the shape of the shadow changes to the requested item before shrinking as the requested item returns to its 3d image