1. Notes

Creation Templates

Rules

Magical Beasts are similar to animals but can have Intelligence scores higher than 2 (in which case the creature knows at least one language, but can’t necessarily speak). Magical Beasts usually have supernatural or extraordinary abilities, but are sometimes merely bizarre in appearance or habits.

A magical beast has the following features.

  • d10 Hit Die.
  • Base attack bonus equal to total Hit Dice (fast progression).
  • Good Fortitude and Reflex saves.
  • Skill points equal to 2 + Int modifier (minimum 1) per Hit Die. The following are class skills for magical beasts: Acrobatics, Climb, Fly, Perception, Stealth, Swim.

Traits: A magical beast possesses the following traits (unless otherwise noted in a creature’s entry).

  • Darkvision 60 feet.
  • Low-light vision.
  • Proficient with its natural weapons only.
  • Proficient with no armor.
  • Magical beasts breathe, eat, and sleep.

Subtype: Pokemon

  • Special Abilities: A creature with the Pokemon subtype gains an ability according to it's sub-typing every 4 HD or fraction thereof.
  • Spell-Like Abilities: A Pokemon with an Intelligence or Wisdom score of 8 or more has a cumulative number of spell-like abilities depending on its Hit Dice. Unless otherwise noted, an ability is usable once per day. Caster level equals the creature’s HD (or the caster level of the base creature’s spell-like abilities, whichever is higher).
  • Evolution: based on HD per type
  • CR: +2 every 3 HD

These are merely the most basic schematics for creating a typical Pokemon statblock based on a specific type. A particular pokemon may have special qualities or abilities not featured in these lists, depending on their lore and what they are supposed to accomplish.