Advanced (CR +1) Creatures with the advanced template are fiercer and more powerful than their ordinary cousins.
- Quick Rules: +2 on all rolls (including damage rolls) and special ability DCs; +4 to AC and CMD; +2 hp/HD.
- Rebuild Rules: AC increase natural armor by +2; Ability Scores +4 to all ability scores (except Int scores of 2 or less)
Gargantuan (CR varies)
Giant (CR +1) Creatures with the giant template are larger and stronger than their normal-sized kin. This template cannot be applied to creatures that are Colossal.
- Quick Rules: +2 to all rolls based on Str or Con, +2 hp/HD, –1 penalty on all rolls based on Dex.
- Rebuild Rules: Size increase by one category; AC increase natural armor by +3; Attacks increase dice rolled by 1 step; Ability Scores +4 size bonus to Str and Con, –2 Dex.
Multi-headed A two-headed creature is one skull up on a one-headed version of the same thing. It might be a freak of nature (possibly showing signs of deformity), a superior individual marked by the gods (often showing unusual coloring or marks upon it), or an example of a separate, if related, species.
Two-headed creatures gain a bit more offensive power, but aren’t any harder to kill than their monocranial cousins. Thus most are +1 CR, though those with breath weapons or gaze attacks (anything for which the Two Heads are Better ability applies) become +2 CR due to the increased danger.
- Double Bite (Ex) If the base creature has a bite attack, it now has an additional bite attack per additional head.
- Improved Multiple Attacks (Ex) Because the multi-headed creature has additional brains, it can easily control multiple attacks without penalty. Multi-headed creatures never take penalties to attack or damage from making multiple attacks. As a standard action, the creature can make two attacks. If these two attacks are the same primary attack (two bites, two weapon attacks, two claws) they both add 1 1/2 times the creatures Strength bonus to damage.
- Two Heads are Better: A two-headed creature with a special attack based on the head (usually a breath weapon or gaze attack) has two special options. First, it can use just one head to make one of those attacks that normally requires a standard action as a swift action. Alternatively, it can use both heads for the attack, taking a standard action, and increasing any attack roll or saving throw DC of the special attack by +2. If these attacks cannot normally be made every round, the delay before they can be used again is halved.
- Bonus Feats: Two-headed creatures get Alertness and Combat Reflexes as bonus feats.
Young (CR -1) Creatures with the young template are immature specimens of the base creature. You can also use this simple template to easily create a smaller variant of a monster. This template cannot be applied to creatures that increase in power through aging or feeding (such as dragons or barghests) or creatures that are Fine-sized.
Quick Rules
+2 to all Dex-based rolls, –2 on all other rolls, –2 hp/HD.
Rebuild Rules
Size decrease by one category; AC reduce natural armor by –2 (minimum +0); Attacks decrease damage dice by 1 step; Ability Scores –4 Strength, –4 Con, +4 size bonus to Dex.
Table: Damage Dice Steps
Find the die to be decreased in the + column then look to the left (-) column to determine reduced die size for determining damage.
For example, a Medium rapier deals 1d6 damage normally. Find 1d6 on the table in the + column then look in the adjacent – column and see that it reduces to 1d4 when it is size Small.
- – +
- 1d2 1d3
- 1d3 1d4
- 1d4 1d6
- 1d6 1d8
- 1d8 2d6
- 1d10 2d8
- 1d12 3d6
- 2d4 2d6
- 2d6 3d6
- 2d8 3d8
- 2d10 4d8