Natural Attack | Base Damage by Size* | Damage Type | Attack type | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | Dim. | Tiny | Small | Medium | Large | Huge | Garg. | Col. | |||
Bite | 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 2d8 | 4d6 | B, P, and S | Primary |
Claw | – | 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 2d8 | B and S | Primary |
Gore | 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 2d8 | 4d6 | P | Primary |
Hoof, Tentacle, Wing | – | 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 2d8 | B | Secondary |
Pincers, Tail Slap | 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 2d8 | 4d6 | B | Secondary |
Slam | – | 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 2d8 | B | Primary |
Sting | – | 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 2d8 | P | Primary |
Talons | – | 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 2d8 | S | Primary |
Other | – | 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 2d8 | B, P, or S | Secondary |
BASE STATISTICS
CR -; Size -; Hit Dice -d-
Speed - ft.
Natural Armor -;
Str 10, Dex 10, Con 10, Int 3, Wis 10, Cha 10
Special Abilities
Adaptation (Ex)
Pokemon are ever-changing creatures shaped by their environments and experiences, prompting sudden physical changes and the loss or gain of abilities as they grow. All Pokemon retain this ability, even if there is no documentation of their species having drastic physiological form changes. As such, they are able to gain racial hit die through experience as if they were class levels. For every 4 hit die they gain, they either choose a new ability from the pool of evolution adaptations either found below, or more commonly from the pool of evolution traits unique to their individual species. These unique lists can be located on the page detailing these individual species.
These updates should reflect the adaptations the Pokemon has gone through, and represent the physical adaptations that the pokemon has undergone during evolution. Once an evolution adaptation has been chosen, this choice cannot be changed unless otherwise noted.
Should an evolution adaptation grant an ability attributed to class, like a sorcerer bloodline, cleric domain, wizard school, shaman spirit, or the like, then that trait's bonuses stack with that granted by the class. Custom abilities can be created at the GM's digression.
Familiar
Pokemon
that are 2 HD and size Small or smaller are able to serve as a
character's familiar. As they do not advance their racial hit die, they do not gain access to the Adaptation trait. Characters who gain the Improved Familiar feat may
use their caster level for their familiar's Adaptation trait.