Niterian Characters
+2 WIS +2 CHA -2 STR HP 2
When niterians made first contact with the League of Worlds they didn’t react with fear, nor did they react with awe. They offered the aliens a trade deal they would never regret.
Size and Type
Niterians are Medium Humanoid with the niterian subtype.
Darkvision
Niterians can see up to 60 feet in the dark.
Corporatocracy
Born and raised in a corporate national structure, niterians receive a +2 racial bonus to Bluff, Diplomacy and Sense Motive.
Natural Born Traders
Negotiation is not just a job in Niter, but an essential part of their society. Once a day when you fail in a Bluff or Diplomacy skill check you may roll again. You must keep the new result.
Polyglot
Each time you take a rank in Culture, you learn to speak and read two new languages instead of one.
Culture
Niterians are a newly spacefaring Third Generation Species that surprised the Galactic Community with two facts: first finding the League of Worlds before being found. Second, by refusing to join it.
Corporations rule niterian society, from small family ventures to intergalactic enterprises in control of whole worlds, from legal operations and pirate endeavours. As such, each niterian is considered an employee and shareholder of the corporation that provides for his or her education, health, food and, in some cases, oxygen.
For a niterian negotiation is a natural part of life, and nothing is given, always traded. Even the love of a mother for her daughter is not a fully altruistic action, and niterians are OK with it.
Niterians remain with their parents until they are old enough to earn their own credits, in which time they are expected to become productive members of their corponation. As they grow experienced - or in rare cases, when born a genius in their field -, niterians may be offered a deal to trade jobs or corporations. In such cases a bid for the niterian’s citizenship may occur.
Transferring to a new corporation is like getting a new job in a new country. You relocate to the new corporation’s facilities somewhere in the worldwide city of Niter or off-world, where you must start over, losing most of your former ties, including family. Blackmail and kidnapping is not unheard of in some circles, and the streets of Niter have seen more than a few corporate wars for the rights of citizenship of promising scientists and engineers.
Raised in this environment, niterians learn that everything in life is a trade business so that they always expect something in return for anything they give, sometimes even friendship. This behavior is completely normal for niterians is the reason why many alien species treat them as mercenaries at best.
Physical Description
Niterians are thin humanoids slightly shorter than humans. Their faces are elongated, with short noses and round eyes. Instead of hair, niterians have anemone-like tentacles on their heads and, sometimes, their chins. These tentacles constantly move as if by invisible ocean currents. Their skin tone range from blue and green to purple and orange, seldom reaching metallic or semi-translucent colors. Females tend to have more colorful patterns on their skin.
Niterians have a male and a female gender, and procreate by spores outside their bodies. The female produces a pouch of eggs which may be inseminated by one or more males as part of an auction or trade deal that may or may not end in marriage. In the last century or so niterians have begun to genetically modify their bodies to look more appealing to the species they are dealing with, going as far as designing human-like female bodies to gather favor from prospective clients. In niterian eyes this is all acceptable if a trade deal comes out of this stunt.
Relations
Niterians usually have good relations with absolutely every species and government in the known universe. How good terms are they depends on the benefits of said association. When at odds with someone or some organization it is often because of short or long term profit potential. Even when it happens, niterians tend not to go to extremes, at least not overtly, so that future alliances may be possible. Backstabbing and doublecrossing is not unheard of, especially if it seems like a deal to grow sour.
Adventurers
It is common for niterians to leave their worlds to explore the universe. The objective, of course, is always related to their belief in trade for profit. Learning of new cultures, knowing people, finding exploitable resources, acquiring hard cash, etc are all valid objectives. Many niterians become Envoys and Operatives. Mechanic and Technomancer niterians are less common, but still prevalent over Soldiers, Mystics and Solarians
Names
Niterian names are simplistic and direct as everything else. The first name denotes one’s corporation; the second his rank, role or position in it; the third is his given name, often that of a patron or important family member. For that reason niterians often change their names in life. In their perspective it is not only been promoted or getting a new job: it’s becoming someone else. Niterians’ natural adaptability may also change their names. Individuals will often adapt their names to the languages of individuals they are dealing with so that it may sound more natural and pleasant to other cultures. Example names are Dorin Indi soria, Dorin Altak fam, Pysh Altak noo, Montal Otal frey and Dinar Ary ento.