Soldier
FIGHTING STYLES
Arcane assailant is not available as an option in Veil
of Truth, and is replaced with the Psychic Warrior.
t Psychic Warrior
During your training to become a soldier you either
discovered or was experimented on to acquire latent
psychic abilities. You learned to use them in your
favor in combat, enhancing attacks and defense, and
reducing your enemy’s options. These powers have
the Psychic tag applied to them.
h Mind Push (Su) 1st Level
You can instinctively use your latent telekinesis to
help you on your attacks. You gain a +2 enhancement
bonus on combat maneuvers.
h Quick Push (Su) 5th Level
As a Move action you can force your enemy to lose
balance, becoming Off-kilter if in zero gravity or
Off-target if not until the end of its next turn. At
10th level the target must succeed on a Reflex save
DC 15 + you Charisma modifier or fall prone.
h Make Haste (Su) 9th Level
Once per day you may elect to, when you charge
or run as a full round action, to move twice as fast
for one round.
h Affect senses (Su) 13th Level
As a move action, you can force an enemy within
up to 30 feet away to make a Will save DC 15 +
you Charisma modifier or become either Blinded
or Deafened for a number of rounds equal to your
Charisma modifier. The effect is mind-affecting.
h Kinetic Shield (Su) 17th Level
Your will to keep on fighting forms an instinctive
telekinetic shield around you that gives you a +3
bonus on KAC and melee attacks to EAC. The
bonus also imposes a -2 penalty to grenade throws
that target an area of up to 30 feet from you.