1. Journals

Chapter 2

April 29, 2021

I've got the Starforged preview from the kickstarter, and read most of it. So I decided it was best to use its rules instead of core Ironsworn. The main character will be revised, as well as any other aspects of the campaign to make it more Starforged oriented.

Starforged is space opera, but share many similarities with post-apocalypse fiction, as well as having more rules oriented to the style of play I was trying to do, like the connections rules, discoveries, etc. In this case, I will change everything to Starforged, but use core Ironsworn and Ironsworn: Delve whenever appropriate, because my campaign still would benefit from Assets, and some rules from the previous books.

I was already using a mix of the Starforged and Ironsworn moves instead of only the core rules, so it is no strange to me. About the Oracles, any result that is too focused on the sci-fi space opera will be changed to better fit the campaign setting, or I will simply choose what is best (like it is already is explained to do in the rules).

Notes on Assets

Some terms have changed in Starforged, like there is not Ritual or Combat Talent asset types. All assets that are not Companion from any other Ironsworn rules or playkits will be considered a Path asset in my campaign. Any path not on Starforged will be revised and changed accordingly to work better with the rules.

Keeping Some Rules

I am keeping the rule about the Failure Track from Ironsworn Delve to see what it could bring to the campaign. I will see if its ok to use the Delve, Menace, and Challenge rules from core Ironsworn, and Ironsworn: Delve.

Revising Starlim Vance

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I am changing the Assets for new versions:

  • Wayfinder has been changed to Explorer (Starfroged).
  • Scavenger (former Prospector from Ironsworn Badlands) has been changed to Scavenger (Starforged).
  • Hound has not been changed, because there is not another asset on Starforged that could work the same way, and already the asset works without needing any changes to the rules.
  • I am not starting with Starship free asset because of the nature of the campaign. Also, any asset that is considered a Module, there is a chance that it could be changed to be an access to a specialized place, or be a safe place in a community.

How the Bonds work have changed, so I am making the changes to match the new rules. I am unchecking the Bonds track because of how the Connections Legacy track works. And I'm removing the Bond from my community, Metro, because a character starts with only 1 Connection (maybe it can start with more, but I'm keeping RAW as possible).

  • Amiette Waltz; Rank: Formidable; Role: Chronicler Boss; Location: Metro.

I have changed the gear a bit to use the ideas from Starforged character creation. I have added Flashlight and Medkit to current gear.

  • Traveling cloak; Ranger's clothes; Traveling gear (ropes, rations, and the like); Survival knife; Modern crossbow with arrows; Machete; Rough map of the Zone; Toolkit (screw-cutters and the like); Book (Lives of the Noble Greeks and Romans by Plutarch); Flashlights; Medkit; Sandpaper (4 sheets, 60‐grit); Keyboard, missing a few keys; Holo-bracelet (needs studying - mark 2 ticks in Discovery when discovering how to use and engaging with it).

I also have adjusted all the Progress, Connections, Vows, and Legacies tracks for the character.

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