A magical obsidian dagger. It deals the damage normal for a dagger, plus an additional 1d4 necrotic damage. If you throw Raven, it returns to your hand at the start of your next turn. Raven is tied to you; if you ever lose it, you can summon it to your hand by performing a ritual over the course of 1 minute. Additionally, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.