Artisan Guilds
These category represents the majority of guilds in Waterdeep and includes crafting and artistic-oriented guilds.
Artisan Guild Ranks
Most artisan guilds have three ranks: apprentice, journeyman, and master. These ranks represents a combination of training, skill, and seniority. In some cases (such as for actors and musicians), it purely represents seniority, where the senior members get the best jobs. Each rank comes with additional benefits, to include the benefits of prior ranks.
Apprentice
An apprentice is a trainee who is becoming formally trained and qualified in a particular type of trade.
Becoming an apprentice. To become an apprentice in Waterdeep, a character must complete a four workweek training program, this does not have to be completed in consecutive workweeks. This program provides instruc-tions and training on both the various city codes, regulations, and various permitting requirements. This training costs 25 gp per workweek and is required for all characters, regardless of background or experience. For some trades, such as actors, this training program is largely just a formality to get in the door, but is nonetheless required.
Benefits. Upon completion of the training program, the character has:
- 10 percent discount on supplies typically used by the guild.
- A set of guild livery clothing.
- Training in a language or tool. This typically takes ten workweeks, but the time is reduced by a number of workweeks equal to the character’s Intelligence modifier (a penalty doesn’t increase the time needed). Training costs 15 gp per workweek.
Journeyman
A journeyman is an experienced professional who can work on their own under the general guidance of a master. He or she may also do service work and troubleshoots problems.
Becoming a journeyman. To become a journeyman in Waterdeep, a character needs to be at least level 5 and have worked for two years (144 workweeks) as an apprentice under the general supervision of a master. If a character has the guild artisan or clan crafter back-ground, up to one year of experience can be applied to the two year work requirement.
Benefits. Upon becoming a journeyman, the character has:
- A journeyman license, allowing the character to do guild work for 14 gp per workweek of downtime spent working (net of guild fees).
- Expertise in a primary tool or skill of the trade for which the character already has proficiency in (a character can only receive this benefit once in its life).
Master
A master develops projects; lays out designs; gets permits for construction, installations, or performances; and oversees the work of jour-neymen and apprentices.
Becoming a master. A journeyman character needs to have worked for an additional two years (144 additional workweeks) of trade experience with a guild in Waterdeep to qualify as a master. Work experience obtained from a character’s guild artisan background can not be applied towards this work requirement.
Benefits. Upon becoming a master, the character has:
- A master license, allowing the character to open his/her own business in Waterdeep.
- Eligibility to apply for a leadership position in the guild.
Artisan Guilds of Waterdeep
The following is a list of currently registered artisan guilds in Waterdeep. While some guilds find themselves unable to leverage their collective power and fade away, but most of the listed guilds have stood the test of time.
Guild of Apothecaries & Physicians
Splendid Order of Armorers, Locksmiths & Finesmiths
Bakers' Guild
League of Basketmakers & Wickerworkers
Fellowship of Bowyers & Fletchers
Guild of Butchers
Carpenters', Roofers' & Plasterers' Guild
Cellarers' & Plumbers' Guild
Guild of Chandlers & Lamplighters
Order of Cobblers & Corvisers
Coopers' Guild
Guild of Fine Carvers
Guild of Glass-Blowers, Glaziers & Spectacle-Makers
Jesters' Guild
Jewellers' Guild
Council of Musicians, Instrument-Makers & Choristers
Guild of Trusted Pewterers & Casters
Saddlers' & Harness-Makers' Guild
Most Diligent League of Sailmakers & Cordwainers
Scriveners', Scribes', and Clerks' Guild
Order of Master Shipwrights
League of Skinners & Tanners
Most Careful Order of Skilled Smiths & Metalforgers
Guild of Stonecutters, Masons, Potters & Tile-makers
Loyal Order of Street Laborers
Surveyors', Map- & Chart-Makers Guild
Order of Master Tailors, Glovers, & Mercers
Vintners' Distillers' & Brewers Guild
Wagonmakers' & Coach Builders' Guild
Most Excellent Order of Weavers & Dyers
Wheelwrights' Guild