Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience — for less than the cost of a fancy coffee. Subscribe now.

Hartsvale

I have been to Hartsvale only once, and found it surpassingly beautiful each time. Its wonders are wild and untamed, with even the so-called civilization of the place exuding a kind of primal beauty that is found nowhere else that I know of.

 
Sword%20Coast%20Map%20-%20Hartsvale.jpg

Hartsvale is far in the windswept north, a fertile mountain valley where the Ice Spire Mountains abut the High Ice. The Clear Whirl River, easily the cleanest and coldest I have ever bathed in, flows south into the valley out of the lands of the Endless Blizzard, feeding the rich soil tucked between the northern and southern arms of the Ice Spires. The river splits as it runs through the hilly lands, eventually draining into a series of lakes along the southern edge of the vale. Two small woods also grow in the vale, one along its northern edge, between the vale proper and the northern Ice Spires, and another fed by the lakes on its southern edge.

Originally the home of giant clans and ragtag barbarian tribespeople related to the Uthgardt, Hartsvale was conquered by the hero Hartkiller. He was a giant who had ventured into the lands to the south and learned of their ways. When he came to Hartsvale, he rallied the human tribes, uniting them into a fighting force capable of defeating the giants who tyrannized them, and they threw the giants down, claiming the vale between the mountains for their descendants.

Giants aplenty still dwell in Hartsvale's mountains and forested hills, but they've reached an accord with the humans of the vale. So far as I know, they live peaceably distant from the human lands, and taboos exist among both humans and giants that keep them separate. In my time in Hartsvale, I saw no giants, but surely I saw their works. At the boundaries of lands where humans (and other folk smaller than giants) may not go stand titanic menhirs, likely erected by stone giants.

The folk of Hartsvale are ruled by House Hartwick, a line of royals supposedly descended from Hartkiller. Though human, House Hartwick's scions are all very tall and strong, most standing seven feet in height. The king of Hartsvale sits on the Alabaster Throne in Castle Hartwick, and the many earls of the vale's duchies owe their fealty to him.

Peace has reigned for many years in Hartsvale. Grauman, called the Good King by his people, sits the Alabaster Throne, though his years are advanced. His eldest son and heir, Taumarik, is a young ranger who has recently returned from a three-year journey to explore the North. He came back with a wife, the sorceress Ylienna of Silverymoon, and has begun to take on more of his father's onerous responsibilities. There is some strife in the court, however, for the earls don't seem to trust his "out-vale witch-bride" (a phrase that infuriates Taumarik, but seems to gently amuse Ylienna). For myself, I found the lady Ylienna a delight on the one occasion when I was in her company.

The vale is well guarded, as all jewels should be—in this case by the perils of the mountains and giantsteads that surround it. Nonetheless, a certain strong breed of merchant travels the narrow mountain passes leading into Hartsvale. The dwarves of Citadel Adbar jestingly refer to these people as "goats of coin," for they will cling like such animals to the most precarious of mountain ridges while seeking the opportunities that wait beyond. My own journeys with the goats of coin have impressed upon me the skill of these folk, who brave crumbling paths, avalanche-ridden passes, terrible howling blizzards, and monsters of all sorts to reach Hartsvale and get safely out of the vale again.

It isn't merely the high mountains around the vale that hold dangers. Though the valley has scattered settlements, all of Hartsvale can hardly be considered civilized. In my time traveling these lands (with one of the few goats of coin that refused to be daunted by the fens around Castle Hartwick), I've found these lands to be still frontier-like, similar to some of the wilder portions of the North, particularly in the days before the founding of Luruar and the resettlement of Mithral Hall. Fell beasts aplenty make their lairs in out-of-theway places across the valley, and raiding bands of ogres often come down out of the mountains.


Castle Hartwick and Stagwick

Between two branches of the Clear Whirl River lies a great island on which Hartkiller built his castle. Stagwick, on the east bank of the river, is a small community of folk who work as farmers, fishers, herders, and artisans. These folk do a brisk business, as most outland merchants choose not to journey beyond Stagwick and instead sell their wares to the Hartsvale merchants. Perhaps a third of the merchants who journey to Hartsvale choose to undertake the trip out to the fiefdoms of the earls, who pay more to encourage this behavior.


The Ogres

For reasons I can't fathom, Harstvale and its surrounding mountain ranges host many tribes of ogres—indeed, not mere family groups, but whole tribes of them! Whereas elsewhere ogres seem to live like bears, near Hartsvale they act more like orcs. Thankfully the brutes are still too stupid for such complex tasks as working metal, but from what I heard in my time in the vale their culture is surprisingly sophisticated. Different tribes worship different gods, Vaprak being the one I heard most about, and these differences in religion apparently set the tribes against each other. From what I heard, both the giants and the people of Hartsvale hate the ogres, a fact for which I'm sure many are grateful. If one or more giants decided to organize the ogres, I don't know if any in Hartsvale could stand against them.