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Helm's Hold

Helm's Hold has stood as a place of watchfulness and protection for generations. Ever since its foundation by the Company of Crazed Venturers, travelers have used it as a safe place to rest and recuperate on their journeys. Even during the dark times when Helm ceased showing signs to his faithful, the priests and people at Helm's Hold kept their doors open and their eyes on the road, providing refuge to any who came in peace. This outlook was recently sorely tested, and I'm uncertain if Helm's Hold passed or failed the test.

Even though the Watcher was destroyed just prior to the Spellplague, the faithful toiled on through terrible times to complete a grand central temple for the good of the community and the glory of their god. The kindly clergy of this temple, dubbed the Cathedral of Helm, took in those who had been touched by the plague or rendered insane by the destruction of Mystra's Weave. Sadly, as all too often occurs, corruption crept into the settlement, in the form of predatory creatures and malefactors who sought to experiment on the unfortunates in the care of the temple.

In time the leadership of Helm's Hold was itself corrupted, falling into the hands of a shapeshifting succubus, who turned many monks into willing servitors. When her machinations were at last revealed and the battle for Helm's Hold began, other otherworldly forces came to the fore: summoned devils, undead raised from the very crypts of the temple, and tentacled, jelly-skinned things whose origin I dare not consider. With the aid of adventurers from nearby Neverwinter, all were defeated and Helm's Hold at last cleansed.


Order of the Gilded Eye

Among those stalwarts who saved Helm's Hold was a member of the Order of the Gauntlet. This man was Javen Tarmikos, and seeing the horrors unleashed on the world in Helm's Hold, he found his own order at fault. The Order of the Gauntlet doesn't punish the criminal before the crime is committed. When evil arises, members of the order strike and strike hard, but they leave the orcs alone in their mountains and don't disturb dragons in their slumber. After Helm's Hold, Javen found this philosophy flawed. Evils unlooked for can breed in the shadows, growing stronger until they attack. This seemed particularly true of otherworldly threats, such as portals to fiendish realms, evil spirits that seek to possess the living, and the corrupting influences of alien planes.

Javen says he was ruminating on this when he received a sign of Helm's return. In the main chapel, the faithful had erected a new symbol of Helm after the last had been desecrated. Javen says he was gazing at this symbol and meditating on his order's failure when Helm's unblinking eye wept tears of gold. Soon after, uncorrupted priests of Helm's Hold, men and women who had remained ever watchful for Helm's return, experienced their own divine signs. In response to prayers, some were even rewarded with spells. Javen took those priests and followers from the Order of the Gauntlet loyal to him and formed a new order, swearing them in under the watchful gaze of Helm's still-weeping eye.

The Order of the Gilded Eye is dedicated to protecting the world and good people by rooting out hidden evils and severing connections with other planes. According to their members, it's not enough to fight threats that arise. Many lives can be saved if the signs of evil and those who dabble in darkness are actively sought out and destroyed before they open the gateways to larger threats. Since its founding, the Order of the Gilded Eye has grown in number and its capacity to deal with threats, welcoming exorcists, abjurers, and spies, as well as paladins and clerics of Helm. I've even heard that assassins bear the order's symbol—Helm's eye upon a golden gauntlet curled into a fist—and it is a claim I can't disregard. The Order of the Gilded Eye can be brutal in their pursuit of evil.

Did Helm's symbol weep as Javen Tarmikos and others have said? If it did, was Javen's creation of this order Helm's intention? Is the Helm that has returned from death different from the god whose worship was familiar to me in my youth? How can we mortals know? Helm was ever a god of watchfulness and protection, but that didn't make him a just god, nor a kindly one.

Whatever the truth may be, know this: The Order of the Gilded Eye controls Helm's Hold now. If you hide evil in your heart, or if there is the whiff of something otherworldly about you, ride on. You'll find no sanctuary there.


Places and People of the Hold

Helm's Hold is still a relatively small settlement: a handful of streets that encircle a central marketplace, with sturdy stone-and-timber embankment walls all the way around. In the center of town sits the Heartward, a large marketplace with several rows of stalls radiating out from its central feature, an old gallows that doesn't see much use these days. The market is so named for the shrine to Sune that once stood along its edge. That shrine has since been replaced by a recently constructed temple to Lady Firehair, called the Heartward Hall.

Not far from Heartward lies the town hall, a former inn that has been turned into the council building where the Speakers of Helm's Hold meet. The Speakers are the duly elected representatives of the hold, numbering eight in all, plus the Chief Speaker. The current Chief Speaker is Amarandine Wanderfoot, an older halfling matron who was an adventurer in her day. The Speakers work closely with the Holy Watcher to see to the proper governance of the hold.

A short distance from the town hall lies the Venturer's Rest, a favorite stopping-off point of adventurers in the area, and of the locals who like to sit at the bar and listen to the tales such folk bring with them. The Rest was until recently called the Old Dirty Dwarf, but was rechristened by its new owner, a winsome Chauntean paladin by the name of Kharissa Anuvien. Dame Kharissa claims that one of her ancestors was in the Company of Crazed Venturers, associated with the founding of Helm's Hold, and her quick-rising popularity among the people has won her a seat as a Speaker.

Dominating the skyline of the hold is the great edifice: the Cathedral of Helm. As much a fortification as it is a temple, the cathedral has a small building on its grounds that serves as an orphanage, wards for caring for the sick and injured, as well as a newer addition that houses the mad and deformed who have been brought up from the catacombs.

The settlement enjoys prosperity today, but such benefit was hard-won and requires vigilance to retain. Helm's Hold is vulnerable on many fronts, in large part because of its proximity to Neverwinter Wood—which, if anything, has become more dangerous in recent times. Rumors of maddened treants abound, as well as stories of Uthgardt barbarians once again raiding the trails that lead to the hold.

Worse still, the Holy Watcher has seen premonitions of something unspeakable rising from the depths beneath the hold, bringing down the lowest vaults of the cathedral in its bloody ascension. As a result, the temple has dramatically increased guard patrols in the tunnels, perhaps as a prelude to hiring adventurers to explore the tunnels deep under Helm's Hold for some clue of what those visions might portend.