Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience — for less than the cost of a fancy coffee. Subscribe now.

Najara

Gone are the days when the tales of a kingdom of serpents were rumor and hearsay, stories concocted by adventurers and travelers who strayed far off the path and somehow managed to escape. It was once easy to doubt their veracity, for what nation didn't patrol its borders or establish communication (amicable or otherwise) with other nations? The stories of naga and yuan-ti were easy enough to believe, for this area had always hosted such things. But a nation of such creatures?

As we now know, the kingdom of Najara, as proclaimed by the serpents that live within, lies along the northern edge of the Trade Way, northeast of Boareskyr Bridge and southeast of the High Moor. The Winding Water flows through these lands, and its other main geographical features are the Serpent Hills, the Marsh of Chelimber, and the Forest of Wyrms.

I discovered for myself the truth of Najara, the Kingdom of Serpents, when a sage in Baldur's Gate hired me to guide him, his apprentices, and a handful of adventurers to some ruins in the eastern edges of the High Moor. I will forever regret accepting that commission, for not only did half the adventurers turn out to be greedy swine intent on plundering the ruins rather than allowing the sage his study, but their idiocy awoke an ancient spirit that caused most of the group to drop off into a deathly sleep while it consumed their souls. Since I am unaffected by magics that force slumber, I escaped, along with a half-elf among the apprentices to the sage. The spirit chased us across the moors relentlessly, forcing us into the tunnels beneath the Serpent Hills, where we were taken prisoner by yuan-ti patrolling the borders of their domain. The half-elf was hauled away in slaver's chains, but for some reason I was taken to the court of Jarant, the Serpent King. A brief account of that experience follows.

Ancient and evil, the spirit naga Jarant rules the kingdom by virtue of his personal power and thanks to the aid of the marlspire of najara, a thin silver crown that has protective and other magical abilities. Though he still preferred to remain utterly isolated from the outside world at the time when I met him, ten years ago the Dark Serpent began sending ambassadors to neighboring kingdoms to warn them about the consequences of interfering in Najaran matters. Though I saw the king for but a moment, Jarant's influence in his realm is undeniable, for his name is spoken reverently by all his subjects. A guard might swear "by Jarant's crown" to emphasize an edict, and the yuan-ti who owned the keys to my shackles referred to Najara's laws as "Jarant's will."

No one knows why Jarant chose the time he did to make public his kingdom's sovereignty, or what he hoped to gain by such an act. The yuan-ti ambassadors he sent forth made their king's wishes clear to the nations they visited: leave Najaran prosperity alone, and discourage intruders (such as adventuring types) from violating Najaran borders to steal the fortunes of the serpentfolk. In return, the serpents promised that any caravans and other legitimate travelers passing through Najara's dominion would be unharmed and unhindered—as long as they don't stray from the main route.

Reaction among the places approached raged from one extreme to the other. Darkhold reportedly feted the ambassadors well, and the serpentfolk left with not only an agreement from the Zhentish lords, but also an offer of a possible future military alliance. Not surprisingly, Elturgard refused the edict outright—and in the process of expressing that refusal, bloodshed erupted. The paladins slew all but one of the ambassadors, and sent the survivor back to Jarant's court to communicate their answer.

The other responses to the Najaran ambassadors fell somewhere in between. Acceptances and refusals to cooperate, usually polite, trickled in, but regardless of their substance, Jarant's goal had been accomplished: Najara's neighbors now saw the realm as a nation, no matter whether they viewed it as a potential ally or foe.

The economy of Najara, such as it is, depends on slaves to exist. Slavery is arguably the only actual trade conducted in Najara, with the ruins of Thlohtzin in the Forest of Wyrms serving as a gathering place for those who would stoop so low as to sell slaves to the yuan-ti. Different factions among the Najarans have agents waiting near Thlohtzin, each hoping to strike a bargain with slavers before others arrive. Slaves with unusual abilities or specialized knowledge sometimes set off bidding wars among the yuan-ti. I fear that such was the fate of that apprentice who accompanied me out of the High Moor.

To everyone of any influence who might read this, heed my words: do not be misled. The serpents do not intend to coexist peacefully—they merely wish to use their strange diplomacy as a cloak and a shield, to protect them against the vigilance of others until they are ready to put their plans, whatever they may be, into fruition.


The Court of the Serpent King

I was imprisoned in Ss'khanaja, a mostly subterranean city on the Winding Water, where gathers the court of King Jarant.

During my time in the custody of the Najarans, I learned much about—and from—Dhosun Silverscale. A yuan-ti pureblood in Najara, Dhosun acts as a councilor to the king and often seeks to mitigate Jarant's excesses. I believe that the sending out of the ambassadors was Dhosun's idea, for while I was imprisoned, he visited me several times, asking what I knew of the arts of embassy and ambassadorship. From the talk at court, Dhosun makes no secret of his desire to help his king build a nation whose status equals or outmatches other realms across the face of Faerûn. Jarant keeps him near, it is said, because of all the king's courtiers, Dhosun is the likeliest to attempt to steal away the Marlspire. Whether or not he is capable of such an act, I found the yuan-ti naga to be honorable—it was he who secretly arranged the opportunity I needed to escape, and I know he has done likewise for others in the past. I owe him a debt I intend to repay one day.

Another figure of note in the court is the cunning green dragon Emikaiwufeg, often called the Emerald Daughter. She is young for a dragon and still small enough to fit in tunnels leading down to Jarant's audience chamber. Jarant is said to appreciate the twists and turns of her wit. Some courtiers believe that she is frequently kept to hand as a foil to Dhosun, as her slickly vicious nature offsets the Dhosun's more honorable tendencies. For my part, I believe she's biding her time. A great many metallic dragons dwell in the Serpent Hills, and a clear rival for mates, wealth, and power—the green dragon known as Ralionate—lives in the nearby forest of Wyrms.

A variety of advisors and hangers-on can be found within Jarant's court, which is a dangerous place. A trio of yuan-ti warlocks, who claim to have tapped into the vestiges of the ancient serpent deity once worshiped at Ss'thar'tiss'ssun, leads the yuan-ti of Najara, though at court they frequently lurk in the background, simply watching.


Serpent Hills

The Serpent Hills is a desolate region of red clay hills and deep, treacherous ravines, featuring stretches of rough, ridged land surrounding tall mesas. Only scrub can manage to grow here, tenaciously clinging to the dry clay. Beneath this perilous territory—filled with serpents and poisonous creatures of all manner—lie the Serpent Ways, a series of intricate, well-guarded tunnels interspersed with caverns and chambers. The passages serve as the main pathways for the folk of Najara through these lands; indeed, it was while resting within such a cavern that the half-elf apprentice and I were captured by yuan-ti. I have since learned that in general, the serpents don't care who tromps over the hills, so long as they stay out of the places under them. The Najaran capital city, Ss'khanaja, is found in the northwest of the Serpent Hills, but an even larger population of snakefolk live beneath the surface. It is common to find settlements inside the large underground chambers connected by the tunnels, excavations many centuries in age.


Marsh of Chelimber

I didn't have occasion to travel to Chelimber before my "sojourn" with the Narajan court, but I did ask Dhosun about the place. It was through those questions that he divined my intention to escape, in fact, and offered his aid. A vast marshland pocked with sulfurous pools that often gout their steaming contents high into the air, the marsh is inhospitable even to most serpents; the majority of the denizens in these lands are lizardfolk. Once a Netherese principality, ruled by vampires, and then a holding of the Zhentarim, the Marsh of Chelimber is solidly within the grasp of Najara today. Though each tribe of lizardfolk is dominated by a chieftain from among their kind, each of those leaders has sworn fealty to the King of Najara.


Forest of Wyrms

In the end, it was through the Forest of Wyrms that I fled Najara, though Dhosun advised me against doing so. Ultimately, I chose it for the same reason he tried to discourage me: because only a fool would enter this wood intentionally. The forest is infested with a great many serpents of both normal and monstrous varieties.

Sages who have studied the serpent-life of the forest claim that some force seems to draw ophidian creatures here and then changes them—varieties of snake that ought not be poisonous bite with envenomed fang in this forest, and most breeds of snake grow to nearly double their size here. Ralionate, an ancient green dragon apparently not aligned with the yuan-ti, makes this forest her lair. It is good terrain for her; tall redwoods and coarse pines create a dense, dark canopy.

Dhosun warned me that the ruins of Ss'thar'tiss'ssun, an ancient temple-city, lie in the northern fringes of the forest. At some point in the distant past, humans built a small settlement, once called Serpent's Cowl, above these ruins, but it now stands empty, likely due to the depredations of yuan-ti. Though discernible as little more than low hills in the forest today, Dhosun told me that deep inside the ruins lies the Shrine of the Cowled Serpents, a site of pilgrimage for the serpent-folk.

A place of great danger within the forest is Thlohtzin, once the citadel of a lich and now an important site in Najara's slave trade. Slavers from around the region know that the serpent-folk pay good coin for slaves brought here. They are then usually transported to other places in Najara for service.

I chose to make my escape from Najara through the Forest of Wyrms because, though serpent-infested, it is a woodland yet, and I am at home in such places. I moved through its shadows, remaining deep enough within the forest to avoid notice but not so far as to come near its heart, and then skirted its edges until I could see the hills of Trielta in the distance.